When I run radiosity on a mesh, the uvmapping is lost, is there any workaround for this? A way to take the uv mapping from the old mesh and apply it to the new one?
This thread solves the problem for normal textures but does not say anything about uv mapping.
Cool anyway, but no help me out.
python is the only workaround
wanna write a script?
(when time permits I will try, no guarntees)