Apricot: why use CrystalSpace, and not Blender GE?

Discussions and feedback around the Open Projects such as Orange (Elephants Dream), Peach (Big Buck Bunny), Apricot (Yo Frankie!)...

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Re: Big Seamless World?

Postby ton » Tue Sep 02, 2008 4:25 pm

Those were the CS engine targets. Very ambitious indeed, at this moment I cannot answer which have been realized, we will have to pay attention to this in our final report.

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Embarrassing noob Game Dev Question

Postby dustbin1_uk » Thu Oct 16, 2008 10:30 am

I'm confused the Blender GE has been improved the the 2.48 release, so this isn't using Crystal Space?

If not does anyone know where I can go to find out how to use Blender and CS together?

I have some C++ experience, but can't decide weather to make my game using Blender GE or Crystal Space or Ogre 3D.

Advice!? Please. :)

Thanks in advance.

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