I have seen a lot of stuff all over the web on the whole OpenCL debarcle and Blender, but it still leaves me wondering...
I love Blender thus far, it is a fantastic programme. However, I am working on a Mac and I am feeling a bit left out. It isn't possible to buy am new Mac without it having an AMD Graphics Card in it (notably the 27" iMac [my computer] or the Mac Pro (my future upgrade for 3D modelling).
My computer is powerful in terms of RAM and CPU, and my Graphics Card is a 1GB, however, when I try to even test render a brief animation of fire and put it at high resolution I might as well just go to sleep. Not happening.
The other thing is this whole OpenCL thing... to put it on the Mac I need to know how to code C++. Talk about isolating a huge chunk of the world. I am clueless on C++ and nor do I have time to learn it.
Basically, what kind of timeline do we think we are talking about for full support of graphics rendering (like CUDA) on an AMD Graphics Card? How long will I need to wait? It is really frustrating to be so left out while everybody on a PC with nVidia can cruise around rendering with glee while I have to sap my CPU resources just to do a test render...
Sorry if I sound a little frustrated, just spent 4 hours of my day trying to get some semblance of render capabilities, but to no avail.
Anyway, please could somebody kindly let me know the progress and a relative timeline! Would really help my sanity!
Thanks to all developers for an otherwise truly awesome 3D developer. Really great!
i try to handle the same issue.
AMD Radeon HD 6970M 2GB
on a 27" iMac, 3,4ghz i7
Did the latest CUDA nVidia Update, downloaded the 2.66 64 bit Blender version. No Chance to get the CUDA support?
I'm also very interested on knowing if you have a deadline for OpenCL, most of the information related to it in the forums is from two or tree years ago, and I would love to know if there is an estimated date or version where opencl will be enabled.
I also find blender incrediible utility, congrats