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chat icon Blender to Crystal: Rainbow colors. Why?

Lorca

Posted: Thu May 01, 2008 11:44 pm
Joined: 14 Jan 2003
Posts: 57
Hi guys!

I started a very basic scene layout after setting up Blender to Crystal inside Windows XP.

It has one camera, one lamp, one plane (the ground) and one cube. The cube and the plane has a white UV texture applied to it. "Sector settings" set to shadowed and "World shadows" set to shadowed.

Everything runs fine, but looks like my scene has a kind of a "rainbow" light source Smile) Confused. How does i get hidden of it? (and keep realtime shadows working)?

Thank you very much.
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Lorca

Posted: Fri May 02, 2008 9:51 pm
Joined: 14 Jan 2003
Posts: 57
Very Happy Ok i gota it! The meshes need to have a material applied to it and materials shaders (diffuse) needs to be "standard". If you have this and a white uv texture for example the scene will look like Frank Miller's "Sin city"

Wink
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darek

Posted: Tue May 06, 2008 11:38 am
Joined: 07 Dec 2007
Posts: 11
You need normalmap to avoid of this effect.
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