Blender to Crystal: Rainbow colors. Why?

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Lorca
Posts: 57
Joined: Tue Jan 14, 2003 12:44 pm
Location: São Paulo, Brasil

Blender to Crystal: Rainbow colors. Why?

Postby Lorca » Fri May 02, 2008 12:44 am

Hi guys!

I started a very basic scene layout after setting up Blender to Crystal inside Windows XP.

It has one camera, one lamp, one plane (the ground) and one cube. The cube and the plane has a white UV texture applied to it. "Sector settings" set to shadowed and "World shadows" set to shadowed.

Everything runs fine, but looks like my scene has a kind of a "rainbow" light source :)) :?. How does i get hidden of it? (and keep realtime shadows working)?

Thank you very much.
"First they ignore you, then they lough at you, then they fight you. And then... you win."

M. Gandhi

Lorca
Posts: 57
Joined: Tue Jan 14, 2003 12:44 pm
Location: São Paulo, Brasil

Postby Lorca » Fri May 02, 2008 10:51 pm

:D Ok i gota it! The meshes need to have a material applied to it and materials shaders (diffuse) needs to be "standard". If you have this and a white uv texture for example the scene will look like Frank Miller's "Sin city"

;)
"First they ignore you, then they lough at you, then they fight you. And then... you win."



M. Gandhi

darek
Posts: 11
Joined: Fri Dec 07, 2007 1:57 pm

Postby darek » Tue May 06, 2008 12:38 pm

You need normalmap to avoid of this effect.
- Apricot team -


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