I've started to play with Blender CVS code and have added preeliminary support to access Armature objects from the Python interface. Right now, it is possible to find the armature objects by name, and to access its bones (name, head and tail, only right now). The idea would be to make it accessible at least for reading, so the great skinned models can be exported to other formats, like native engines format.
- Should i work in another branch of the CVS other than the main?
- What mailing list should i be listening to, for this kind of development? is it bf-commiters?
- Could someone provide a simple textured model with two animations or so to go on with he tests? I've been unable to find a blend file like this in these web pages.
I would like to go on with this, but i don't know if in short term i'll have time for it, so i don't want to sound very reliable :)
Now this is great news and I hope you pull it off!. Dont forget to put in the vertex information thats linked to bones!
I for one am very intrested in coding an export path from Blender to blitz3d ( www.blitzbasic.com
- a 3d games coding language ).
I know this is a slightly off-topic, but...
Are you working on a NeoEngine export script for Blender ???
If so, do you have a version for willing candidates to use ???
I would be more than happy to do some testing for you