Compiling Blender 2.25

Compiling, libraries, modules, coding guidelines and porting

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Joined: Wed Mar 05, 2003 10:32 pm

Compiling Blender 2.25

Postby dmorgan » Thu May 01, 2003 4:27 pm

Hello all:

Is there any documentation on compiling Blender 2.25? I want to compile a version with a working game engine. I've tried compiling in Windows with MSVC++, but I'm running into lots of problems. I've also tried compiling on Linux. Has anyone been able to compile 2.25?

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Location: Sydney, Australia

Postby matt_e » Thu May 01, 2003 4:44 pm

The reason that 2.26 and later have no working game engine is because NaN were not able to open source the collision detection code, due to licensing issues. Therefore, the 2.25 source that was released (which is what 2.26 was built upon) does not include the collision detection code, and hence has no working game engine.

The good news is that the collision detection library, solid, hs being planned to be released as open source in the future, but it's still a bit off yet. The closest you can get for now is to use the 2.25 binary.

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Postby dmorgan » Thu May 01, 2003 6:20 pm

Thanks for the information broken. At least I can stop banging my head against the wall trying to get 2.25 compiled.

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Location: Wellington, New Zealand

Postby alien-xmp » Fri May 02, 2003 7:58 am

Solid has already been released.

EDIT: Solid 2.0 has been released GPL. Blender needs Solid 3.0 :?

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Yay Gino!!!

Postby thorax » Wed May 07, 2003 4:48 am

Gino is cool!!

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