bones display information suggestion

Animation tools, character animation, non linear animation

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Posts: 60
Joined: Fri Oct 18, 2002 1:31 pm

bones display information suggestion

Postby adrian » Fri May 02, 2003 4:58 pm

Just an idea for enhancing character animation:
In editmode, when displaying selected bones - I think it would be a good idea to have a hierarchical display.
eg.child bones become a secondary tree branch which can be expanded or collapsed.
This would make the display and usage much easier to understand for characters with many bones.
A graphical example is shown below.

Posts: 215
Joined: Wed Oct 16, 2002 12:06 am

Postby Hos » Sun May 04, 2003 1:58 am

I would like to see a more heirarchical display too,
but my main fear is that it would create too much
clutter in the button window. A design like you
created would work great in the OOPS window


Posts: 60
Joined: Fri Oct 18, 2002 1:31 pm

Postby adrian » Mon May 05, 2003 2:27 pm

The idea I illustrated above was to simplify the window display, as, if you have a fully rigged character the bones display becomes extremely full. The idea of a self generating hierarchical structure would(I feel) greatly reduce editing time.

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