Radiosity looses uv mapping.

Blender's renderer and external renderer export

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ideasman
Posts: 1000
Joined: Tue Feb 25, 2003 2:37 pm

Radiosity looses uv mapping.

Postby ideasman » Thu May 08, 2003 2:47 pm

When I run radiosity on a mesh, the uvmapping is lost, is there any workaround for this? A way to take the uv mapping from the old mesh and apply it to the new one?

dotblend
Posts: 72
Joined: Thu Oct 17, 2002 2:18 pm

Postby dotblend » Thu May 08, 2003 9:17 pm


ideasman
Posts: 1000
Joined: Tue Feb 25, 2003 2:37 pm

Postby ideasman » Fri May 09, 2003 8:26 am

This thread solves the problem for normal textures but does not say anything about uv mapping.

Cool anyway, but no help me out.

z3r0_d
Posts: 1522
Joined: Wed Oct 16, 2002 2:38 am
Contact:

Postby z3r0_d » Sun May 11, 2003 12:18 am

python is the only workaround

wanna write a script?

(when time permits I will try, no guarntees)


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