Access plugins, a fiddle.

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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ideasman
Posts: 1000
Joined: Tue Feb 25, 2003 2:37 pm

Access plugins, a fiddle.

Postby ideasman » Mon May 05, 2003 4:47 am

Blender had good plugins but I find that using them can be a fiddle.

Not that it is hard to use them, I just thinj there is too many steps.

In lightwave All the plugins load an can be accessed like all other normal tools.

I want to use a plugin in blender.
- Open script window
- Load script in then file selector
- Run script
- Go back to the 3D window

I find that using scripts is not as quick an simple as many of the other things in blender.



I think a good way to solve this problem quickly would be to have a plugin manager script that looks in a dir containing scripts, each script would be displayed as a button, so I could dedicate a pane to script buttons, and run them all fron this one window, if any scripts are added the plugin manager would update when restarted.

I would like to do this myself but I don't have enough time.

Anyhow what do you think?

z3r0_d
Posts: 1522
Joined: Wed Oct 16, 2002 2:38 am
Contact:

Re: Access plugins, a fiddle.

Postby z3r0_d » Wed May 07, 2003 6:15 am

ideasman wrote:I think a good way to solve this problem quickly would be to have a plugin manager script that looks in a dir containing scripts, each script would be displayed as a button, so I could dedicate a pane to script buttons, and run them all fron this one window, if any scripts are added the plugin manager would update when restarted.


I think theeth wrote a script to do similar to that, but can't seem to find it on elysiun.

err, here it is:
http://www.elysiun.com/forum/viewtopic.php?t=10446


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