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chat icon Access plugins, a fiddle.

ideasman

Posted: Mon May 05, 2003 3:47 am
Joined: 25 Feb 2003
Posts: 998
Blender had good plugins but I find that using them can be a fiddle.

Not that it is hard to use them, I just thinj there is too many steps.

In lightwave All the plugins load an can be accessed like all other normal tools.

I want to use a plugin in blender.
- Open script window
- Load script in then file selector
- Run script
- Go back to the 3D window

I find that using scripts is not as quick an simple as many of the other things in blender.



I think a good way to solve this problem quickly would be to have a plugin manager script that looks in a dir containing scripts, each script would be displayed as a button, so I could dedicate a pane to script buttons, and run them all fron this one window, if any scripts are added the plugin manager would update when restarted.

I would like to do this myself but I don't have enough time.

Anyhow what do you think?
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z3r0_d

Posted: Wed May 07, 2003 5:15 am
Joined: 16 Oct 2002
Posts: 1520
ideasman wrote:
I think a good way to solve this problem quickly would be to have a plugin manager script that looks in a dir containing scripts, each script would be displayed as a button, so I could dedicate a pane to script buttons, and run them all fron this one window, if any scripts are added the plugin manager would update when restarted.


I think theeth wrote a script to do similar to that, but can't seem to find it on elysiun.

err, here it is:
http://www.elysiun.com/forum/viewtopic.php?t=10446
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