Graphics card compatibility - post your specs here!

General discussion about the development of the open source Blender

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IoN_PuLse
Posts: 252
Joined: Wed Oct 16, 2002 6:05 am
Location: Canada, BC
Contact:

Postby IoN_PuLse » Thu May 22, 2003 6:57 pm

How can I disable DRI? Is that done at compile time? If I render to Dispwin Blender crashes. If I render to Dispview, the rendered image disappears before I can see it.


Try checking for something related to DRI in your XF86Config-4 file (located in /etc/X11)

Tripnotik
Posts: 4
Joined: Thu May 22, 2003 11:34 pm

Card compatibility

Postby Tripnotik » Fri May 23, 2003 12:04 am

Operating system: Debian Sarge (kernel 2.4.20)
Graphics card: Geforce2 MX (PCI)
Driver/OpenGL version: NVidia 1.00-4363
Functionality: Blender works perfectly (2.25, 2.26)

Operating system: Debian Sarge (kernel 2.4.20)
Graphics card: Intel i810 chipset
Driver/OpenGL version: Included and statically compiled in the kernel
Functionality: Blender doesn't work (2.25, 2.26)

cwguy
Posts: 30
Joined: Wed Oct 16, 2002 3:42 am

Postby cwguy » Sun May 25, 2003 6:39 pm

Operating system: Windows 98 SE on AMD Athlon K7 600mhz 460mb ram
Graphics Card: GeForce2 GTS (AGP) 64MB agp 1x (my motherboard sucks although it is possible to run at 2x)
Driver/OpenGL version: NVidia 4303 Driver
Functionality: Blender 2.26 / 2.27 Working Nicely. Sometimes Blender does not open after extended use on DirectX/Direct3D and OpenGL programs.

(Dual booted):
Operating system: Red Hat Linux 8.0 kernel 2.4.19 AND SuSe Linux 8.2 kernel 2.4.20
Graphics Card: GeForce2 GTS 64MB
Driver/OpenGL version: NVidia Latest Drivers for each Distro with 3D Acceleration
Functionality: Just Perfect. Not only stable, but 2.27 is lookin real good with that antialiased text, heh.

Additional Information: Suse is now including blender as part of their 3d graphics package finally. woot

Panther
Posts: 86
Joined: Tue Mar 04, 2003 7:55 pm

Postby Panther » Tue May 27, 2003 2:40 am

Operating System: Microsoft Windows XP ( Professional )
Graphics Card: GeForce 440MX ( AGP x4, 64MB ) & GeForceFX 5200 ( AGP x4, 128MB )
Driver: NVIDIA DetonatorXP ( 41.09 ) & DetonatorFX ( 44.03 ) - Both using OpenGL 1.4
Functionality: Blender works perfectly in all versions tested ( 2.25, 2.26 & 2.27 )

MoreK
Posts: 12
Joined: Wed Oct 16, 2002 3:24 pm

Postby MoreK » Tue May 27, 2003 7:32 pm

Operating system: Windows XP, SP1
Graphics card: GeForce4 Ti4200 (Gainward)
Driver/OpenGL version: NVidia 43.45
Functionality: No problems so far!

thorax
Posts: 320
Joined: Sun Oct 27, 2002 6:45 am
Contact:

Postby thorax » Tue May 27, 2003 8:45 pm

Operating system: Windows XP Home (P4-2.4Ghz, 512MB Ram)
Graphics card: Radeon 7500
Driver/OpenGL version: ?
Functionality: Perfect, blender's mouse pointer when in edit mode
disappears slightly.. Might be a problem with my gamma setting on the
graphics card. Blender will crash if using a program link "JS Desktop Manager" which is what I use to manage multiple desktops (ala Xwindows) on the Windows platform.

My other machines:

Operating system: Windows XP Professional (Thinkpad 600X, 576MB Ram)
Graphics card: whatever comes standard with a Thinkpad 600X
Driver/OpenGL version: ?
Functionality: Works great on all versions of blender..

Operating system: Windows 98 (Dell P800, 128MB Ram, machine was rated a perfect 10 in Maximum PC in early 2000)
Graphics card: Geforce2 64MB DDR
Driver/OpenGL version: ?
Functionality: Pink gunk on the screen, but I figure this is a result of
much reinstalls of drivers and reconfigurations of the operating system.
It had been working perfectly with blender before Windows started
crashing when connecting to the net... That machine serves as a
video editing workstation right now.. I use the 2.4Ghz machine for
all my 3D work.

Honorable mention:

Operating system: Windows 98 (Dell P800, 128MB Ram, machine was rated a perfect 10 in Maximum PC in early 2000)
Graphics card: Geforce2 64MB DDR
Driver/OpenGL version: ?
Functionality: Pink gunk on the screen, but I figure this is a result of
much reinstalls of drivers and reconfigurations of the operating system.
It had been working perfectly with blender before Windows started
crashing when connecting to the net... That machine serves as a
video editing workstation right now.. I use the 2.4Ghz machine for
all my 3D work.

Operating system: Windows 95 (P166, 96?? Megs RAM)
Graphics card: Unaccelerated (later upgraded to TNT)
Driver/OpenGL version: ?
Functionality: Did my "Early Worm Animation" on it using blender 1.64


Operating system: Windows NT (Thinkpad 600 P233, 300+ Megs RAM)
Graphics card: Unaccelerated
Driver/OpenGL version: ?
Functionality: Blender works pretty good..


Operating system: Windows NT (Digital Pentium Pro 200Mhz, 128
Megs of RAM)
Graphics card: TNT2
Driver/OpenGL version: ?
Functionality: Blender works very well!!

slikdigit
Posts: 213
Joined: Wed Oct 16, 2002 3:52 am
Location: Northampton, MA (US)

Postby slikdigit » Fri May 30, 2003 5:46 am

Operating system Linux, Kernel 2.4.20, distro=gentoo
XFree version: 4.3
dri enabled
grafics accelerator = radeon 7500 mobility, 64 Megs

Blender runs great on this card, fast and smooth (for a laptop)
known bugs:
1- render to window crashes blender, solution: render to view, F11 re-displays render for those who have this prob.
2- radeon driver for this version doesn't render control points at larger than one pixel. (didn't happen in previous rev, but there were many other display glitches) dri page lists this as bug 735997, related to Maya use, and suggests in the message a software (Maya) workaround. I'm investigating this for blender [edit] I'm not sure what such a workaround would be. It looks like the radeon driver for xfree ignores glPointSize() for sizes other than 1.0 (radeon_ctx has the max and min sizes at 1.0 for both AA and non-AA points) I tried changing this and recompiling the driver, but got no change. Guess I need to dig deeper.
Last edited by slikdigit on Fri Jun 27, 2003 3:20 pm, edited 1 time in total.

ascotan
Posts: 216
Joined: Thu May 29, 2003 10:32 pm
Location: Maryland, U.S.

Postby ascotan » Tue Jun 03, 2003 12:42 am

Ive only been running 2.27/2.26.

Windows 2000 v5
NVIDIA GeForce2 MX/MX 400 64MB
Drivers:
nv4_disp.dll v4.00 //display driver
nv4_mini.sys v4.00 //driver miniport
nvoglnt.dll v4.00 //opengl driver
nvcpl.dll v4.00 //display ext.
nvqtwk.dll v4.00 //taskbar lib
nvdesk32.dll v4.00 //display manag. hook lib
UNIKA driver set

Problems:
Redrawing the window seems problematic. menus/mouse overs/etc. don't get redrawn immediately they seem to lag until the window looses/gains focus.

mouse
Posts: 3
Joined: Sat May 03, 2003 5:33 pm

Postby mouse » Wed Jun 04, 2003 3:42 pm

Windows 2000

ATi Radeon 8500 (64MB)

Catalyst Radeon 3.4 (7.88)

Versions 2.25, .26, .27 all completely lock the machine up when using the vertex paint tool. Sometimes the monitor loses the video signal even.
Other than that, no problems found.

If anyone can possibly help me with this, please e-mail me.

-edit-- PM is disabled, sorry about that-

Trepido
Posts: 6
Joined: Tue Mar 11, 2003 9:14 am

Postby Trepido » Wed Jun 04, 2003 5:06 pm

Operating system: Windows xp prof
Graphics card: ati 7500 64mb on Compaq Evo laptop

Functionality: works in all versions

Trepido
Posts: 6
Joined: Tue Mar 11, 2003 9:14 am

Postby Trepido » Wed Jun 04, 2003 5:12 pm

Operating system: Windows xp home
Graphics card: sis 32mb shared on Acer Aspire laptop

Functionality: crash

Fredz
Posts: 1
Joined: Wed Jun 04, 2003 2:14 pm

Postby Fredz » Sat Jun 07, 2003 7:45 am

Operating system : Debian/unstable (kernel 2.4.20)
Graphics card : NVIDIA Corporation, Riva TNT2
Driver/OpenGL version : NVIDIA XFree86 Driver 1.0-4349 and 1.0.4363
Functionality or problems : the interface is very slow when displaying a background image in blender 2.27 (official Debian package). Everything else works very well. 3d acceleration does work with other applications so it's not a driver configuration problem.
Any additional notes : it was a known problem in the BlenderBase (http://helium.homeip.net/support/showitem.php?faq_id=1048) but I have been told on IRC that it doesn't happen anymore on Windows with recent NVIDIA drivers.

There is no problem when using a textured quad instead of a glDrawPixels call to display the background image. I have implemented a quick hack with this method, but it's not complete for the moment, you need to exit blender to be able to change the previous background image. One advantage of this technique (apart from the speed gain) is that the background image can be filtered, so it's less pixelated. Another advantage is that it should take less code than previous method and that it's cleaner (no need to update the image data depending on the blend factor or to deal with the size of the viewport due to the limitations of glDrawPixels).

eugenix
Posts: 1
Joined: Wed Jun 11, 2003 12:18 am
Location: Italy - Milano

Postby eugenix » Wed Jun 11, 2003 12:29 am

Operating system WINDOWS XP
Graphics card TNT2 M64
Driver/OpenGL nvidia last up to date
Functionality or problems 223 225 226 227 when the object are with many points and/or two or many textures if go to render WIN freeze or crash in the blue screen :x
******
Operating system Linux Mandrake 9.1
Graphics card TNT2 M64
Driver/OpenGL nvidia last up to date
Functionality or problems 223 225 226 227 work correctly and fine :wink:
******

bcon
Posts: 1
Joined: Mon Jun 09, 2003 5:20 am

Postby bcon » Wed Jun 11, 2003 1:00 pm

Operating System Windows XP SP1 (Intel Pentium 4 2.68GHz, 1.0GB of RAM)
Graphics Card Leadtek Winfast A280 (NVIDIA GeForce 4 Ti4800 SE 128 MB)
Driver/OpenGL 6.14.01.4345
Functionality or problems None, runs sweet as; once I turn off the card's antialiasing (wicked for games, not good for Blender). I have no problems with slowing down, lagging etc.

sten
Posts: 329
Joined: Sun Oct 13, 2002 7:47 pm

nvidia FX5600 128 MB

Postby sten » Sat Jun 14, 2003 1:07 pm

Hey!

I bought a new card, a Inno3D Tornado - GeForce FX5600 128MB,
and still no problems, and it seems to handle quite big models, or with
loaded with vertices, too bad I couldn't go past the 65535 limit, I tried
with 122882 *hehe :lol: , but it complained, but when pushing the subsurf level
at 30.000-something-verticies,. no problem with level 1, but level 2 it started to get slow.

at moment when typing this, I use Red Hat 9 and nvidia drivers: 43.63,
it rocks nicely, and no problem under XP too, with even later drivers.

Specs:
Red Hat 9 - nvidia drivers: 43.63
Win XP - nvidia drivers: 44.03
1 Ghz thundebird (KT266 system - 266 mhz bus)
512 MB RAM (=2*256)
Inno3D Tornado - GeForce FX5600 128MB CRT/DVI/Video(in/out) - OpenGL 1.4 compatible (and DirectX 9 - even if it is not means anything 'lol)

Works alright with Blender 2.27 !! haven't tested to many binarys, but since it works
with OpenGL 1.4, it runs very fine....even with Wings3D it works...

yours,


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