I bought a new card, a Inno3D Tornado - GeForce FX5600 128MB,
and still no problems, and it seems to handle quite big models, or with
loaded with vertices, too bad I couldn't go past the 65535 limit, I tried
with 122882 *hehe
, but it complained, but when pushing the subsurf level
at 30.000-something-verticies,. no problem with level 1, but level 2 it started to get slow.
at moment when typing this, I use Red Hat 9 and nvidia drivers: 43.63,
it rocks nicely, and no problem under XP too, with even later drivers.
Red Hat 9 - nvidia drivers: 43.63
Win XP - nvidia drivers: 44.03
1 Ghz thundebird (KT266 system - 266 mhz bus)
512 MB RAM (=2*256)
Inno3D Tornado - GeForce FX5600 128MB CRT/DVI/Video(in/out) - OpenGL 1.4 compatible (and DirectX 9 - even if it is not means anything 'lol)
Works alright with Blender 2.27 !! haven't tested to many binarys, but since it works
with OpenGL 1.4, it runs very fine....even with Wings3D it works...