| stiv wrote: |
| Your basic problem here is that Blender an application, not a library. It was never meant to be used in that way. This was a problem with adding Python scripting.
Your best approachs are: - extend Blender via its Python interpreter either with Python code or adding new embedded C/C++ code - add new functions to Blender with C/C++. |
| giuseppe500 wrote: |
| thanks, but if i add new functions in c/c++ how call they from a my c++ game editor c++ application? |