|Your basic problem here is that Blender an application, not a library. It was never meant to be used in that way. This was a problem with adding Python scripting.
Your best approachs are:
- extend Blender via its Python interpreter either with Python code or adding new embedded C/C++ code
- add new functions to Blender with C/C++.
|thanks, but if i add new functions in c/c++ how call they from a my c++ game editor c++ application?|