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chat icon Scanline renderer improvements?

JA-forreal

Posted: Tue May 20, 2003 8:39 pm
Joined: 22 Mar 2003
Posts: 187
The main thing that I want to see improved is the Blender scanlines process in which the renderer interprets photoreal lights, surfaces and shadows. We want photoreal features like Yafray but without the waiting. What steps are taking place now in this, area?
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bleppe

Posted: Thu May 22, 2003 10:41 am
Joined: 22 Oct 2002
Posts: 1
JA-forreal wrote:
The main thing that I want to see improved is the Blender scanlines process in which the renderer interprets photoreal lights, surfaces and shadows. We want photoreal features like Yafray but without the waiting. What steps are taking place now in this, area?


Rolling Eyes the reason for "the waiting" as you refer to it is that when using high definition raytracing or/and radiosity light calculations (ie photorealistic renders) you are to simplify things "computing a lot". the only way to reduce "the waiting" and maintain the same quality is to not recalculate the lights, shadows, reflections for every frame. this makes sense in say architectural scenes where no objects are moving. actually blender can do that today (and has done so for quite a while now), for radiosity simulations anyway. sadly enough the workarounds for making the radiosity information stick to the scene is that all the materials used on all of the involved objects get baked in to a solid object, that means that even though you can get quite pleasing results portraying buildings or cad objects on display you cannot use reflections in conjunction with radiosity. at least not using the same light simulation.

maby that sheds some light on the subject Wink
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ideasman

Posted: Thu May 22, 2003 2:20 pm
Joined: 25 Feb 2003
Posts: 998
If you want a photo real render you will have to wait.
This is what I have read- Photo real renderers use complex maths therefore you have a slower render.

I think that blender's scanline render could...

- Use less memory, shadowmaps seem to chew up ram.

- Output high colour depth images - 48bit, since the renderer is floatring point anyway.

Render at a higher res then 10000x10000

But thats all. Im pretty happy with it.
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