The main thing that I want to see improved is the Blender scanlines process in which the renderer interprets photoreal lights, surfaces and shadows. We want photoreal features like Yafray but without the waiting. What steps are taking place now in this, area?
If you want a photo real render you will have to wait.
This is what I have read- Photo real renderers use complex maths therefore you have a slower render.
I think that blender's scanline render could...
- Use less memory, shadowmaps seem to chew up ram.
- Output high colour depth images - 48bit, since the renderer is floatring point anyway.
Render at a higher res then 10000x10000
But thats all. Im pretty happy with it.