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chat icon Undo Command????

Hqpsy

Posted: Tue May 27, 2003 1:40 pm
Joined: 24 May 2003
Posts: 14
How to do an undo command? (like ctrl+z in regular windows apps)

I haven't found this thing.. Any ideas?
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Little_Cube

Posted: Tue May 27, 2003 9:49 pm
Joined: 22 Oct 2002
Posts: 23
Hqpsy wrote:
How to do an undo command? (like ctrl+z in regular windows apps)

I haven't found this thing.. Any ideas?


There's no real undo in Blender. The only thing similar to an undo, is the U hotkey which, while you're in Edit mode (TAB) reverts to the state the mesh, surface, etc. was when you entered Edit mode.

Goran
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Hqpsy

Posted: Wed May 28, 2003 8:11 am
Joined: 24 May 2003
Posts: 14
my worst nightmare has come true.. No Undo!!!!
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Jamesk

Posted: Wed May 28, 2003 10:14 am
Joined: 14 Oct 2002
Posts: 239
Well, it's not that bad you know. Here's what everybody else does:

* CTRL+W - ENTER (save the current file, takes less than a second)

Then do the stuff you suspect might cause problems.

And, if you indeed got into trouble:
* CTRL+O - ENTER (reverts to last saved version of your file, takes less than a second)

This soon becomes a muscular memory reflex. You will do it without even thinking. In your sleep, your fingers will soon go through these motions all by themselves after a few weeks. This proves you have started to become a Blenderhead. And once the print on your 'W'-key starts to wear off, you will know that you have worked hard enough for the past year.

I've used blender for more than 3 years now, and I actually use this principle in other apps too, even those equipped with a standard undo feature. And it's really good - and more reliable.
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eXo.Entity - the movie-in-progress-project
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Hqpsy

Posted: Wed May 28, 2003 11:20 am
Joined: 24 May 2003
Posts: 14
Hmm.. sounds quite alright..

Thx dude
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Jamesk

Posted: Wed May 28, 2003 3:41 pm
Joined: 14 Oct 2002
Posts: 239
You're welcome! Indeed.
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eXo.Entity - the movie-in-progress-project
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Homer_S

Posted: Thu May 29, 2003 8:13 pm
Joined: 17 Dec 2002
Posts: 18
Jamesk , from someone still learning blender and who makes more mistakes than anyone on the planet,Sad THANK YOU. Very Happy
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Jamesk

Posted: Thu May 29, 2003 10:58 pm
Joined: 14 Oct 2002
Posts: 239
Homer_S: Making mistakes is a good thing. You learn a lot while doing them, and sometimes - not often though - you even come up with something really cool while accidently messing stuff up.
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matt_e

Posted: Fri May 30, 2003 3:15 am
Joined: 14 Oct 2002
Posts: 897
Also, if you go to the user preferences menuy, you can set Blender to save incremental temporary files ever X minutes, so you can revert t oone of those as well. These get saved in the temporary directory in 'File paths'. Also, whenever you quit Blender, a file named quit.blend is saved in the same temporary directory, allowing you to continue where you last left off, even if you forgot to save.

I think it'd be a good idea to write up a document with all of these 'undo workarounds' so they're all together somewhere, so we could just point to it whenever people ask about undo. There's a fair bit of information on elysiun about this topic if you do a search too. Anyone willing to put something together?
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ideasman

Posted: Fri May 30, 2003 9:41 am
Joined: 25 Feb 2003
Posts: 998
I find that duplicating mesh(s) (SHIFT+D) and then moving it to another layer for backup- a good way not to loose things.
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Hqpsy

Posted: Fri May 30, 2003 4:20 pm
Joined: 24 May 2003
Posts: 14
I hope that someone put in a real undo function into blender sometime..
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ylai

Posted: Fri May 30, 2003 11:13 pm
Joined: 26 May 2003
Posts: 5
Hqpsy wrote:
I hope that someone put in a real undo function into blender sometime..


A multi-level undo function in Blender is really not a bad idea. At the moment, I can only help myself by saving into many different "versions" frequently.
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