Curser

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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silent_prey
Posts: 1
Joined: Fri Apr 11, 2003 5:34 am

Curser

Postby silent_prey » Wed May 28, 2003 1:16 am

I am new to blender, but when editing and object i find it really hard to see the cross-hair curser it allmost blends in with the back ground of the blender screen. im useing blender 2.27 in OS X.

cgul
Posts: 25
Joined: Fri Apr 11, 2003 12:10 am

Postby cgul » Wed May 28, 2003 6:14 pm

Yup, you are correct, it is hard to see.

OSX 2.27 Here as well.

Good luck, for the short term I hope you get used to it :)

cgul

Jamesk
Posts: 239
Joined: Mon Oct 14, 2002 8:15 am
Location: Sweden

Postby Jamesk » Wed May 28, 2003 6:37 pm

I get that to, actually. Win2K tho.

Isn't this something that would be really easy to fix for someone who knows in which file to look? Ideally one should have a thicker black crosshair with a thin white one inside.

z3r0_d
Posts: 1522
Joined: Wed Oct 16, 2002 2:38 am
Contact:

Postby z3r0_d » Sat May 31, 2003 11:22 pm

I just changed my system precision select cursor in the mouse properties in the control panel (win95), in 98 the cursor is reasonable, and the same is true in linux.

I don't see why blender would use non-standard cursors where it wouldn't need to. And it doesn't seem to either.

Jamesk
Posts: 239
Joined: Mon Oct 14, 2002 8:15 am
Location: Sweden

Postby Jamesk » Sat May 31, 2003 11:27 pm

z3r0_d wrote:I don't see why blender would use non-standard cursors where it wouldn't need to. And it doesn't seem to either.


How embarrassing! :oops: That works fine. Of course. Duh! Thanks z3r0_d, I'll buy you a beer next time I see you (which will probably never happen, but if it does...)


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