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chat icon Half-life (.SMD) exporter vrs Armature Object

jfrank

Posted: Tue Feb 18, 2003 4:13 am
Joined: 18 Feb 2003
Posts: 1
I am building a Blender-Half-life (.SMD file) exporter.
It is based in a Pov-Ray exporter.
At this moment, it can export static meshes and UV textures.
Now, I need to access Armature data and Vertex Groups data.
Is it possible? Rolling Eyes
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shagwana

Posted: Wed Feb 19, 2003 12:34 am
Joined: 16 Oct 2002
Posts: 12
As I understand it, armature data is not exposed to python so this is not possible Sad.

Someone please correct me if im wrong!!, so I can continue with my own .b3d exporter for blitzbasic Smile ( www.blitzbasic.com )
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Bandoler

Posted: Mon Apr 14, 2003 11:42 am
Joined: 14 Oct 2002
Posts: 53
I'm having the same problem exporting to NeoEngine native format. Static meshes with Textures and scenes with transformation works right now. I wanted to make skinned meshes and bones, but it's not exposed to python.

Why not make wrappers for it? Shouldn't be that hard... ok it probably will. Imagine i wanted to do it. What CVS branch would be more suitable for this work? Could anyone give any good advice before i started?

Note that i'm talking in conditional...

(bandoler)
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dickie

Posted: Sat May 17, 2003 4:16 am
Joined: 18 Oct 2002
Posts: 15
too bad...
that would've been kick ass.
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Panther

Posted: Mon May 19, 2003 7:40 pm
Joined: 04 Mar 2003
Posts: 86
Hi Bandoler,

I know this is a slightly off-topic, but...

Are you working on a NeoEngine export script for Blender ???

If so, do you have a version for willing candidates to use ???

I would be more than happy to do some testing for you Very Happy
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ascotan

Posted: Thu May 29, 2003 9:43 pm
Joined: 29 May 2003
Posts: 214
There is no access to bones/armatures through the current python api i believe. buttttt someone is working on a new armature module that will expose this in a latter release of blender. Very Happy
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