Armatures and bones in Python

Scripting in Blender with Python, and working on the API

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Greg63
Posts: 2
Joined: Wed May 28, 2003 2:44 pm

Armatures and bones in Python

Postby Greg63 » Mon Jun 02, 2003 4:41 pm

I have an armature with two bones and I'd want to rotate ONE bone. How can I do this with Python ?

Michel
Posts: 208
Joined: Wed Oct 16, 2002 7:27 pm
Location: Somewhere below the rivers in Holland (but not Limburg)

Re: Armatures and bones in Python

Postby Michel » Mon Jun 02, 2003 6:25 pm

Hi,

this functionality will be added to Blender 2.28. It's not available in the current or prior versions of Blender.

With regards,
Michel

Door3
Posts: 7
Joined: Wed Oct 16, 2002 9:57 am
Location: Montara,CA

Postby Door3 » Fri Jun 20, 2003 8:44 pm

I have a similar issue withe the Vertices in polygon meshes and knots in NURBS surfaces. I understand that they are not available to my python scripts.

Ae there any plans for changing that?

Terriffic news BTW about the bones!

Michel
Posts: 208
Joined: Wed Oct 16, 2002 7:27 pm
Location: Somewhere below the rivers in Holland (but not Limburg)

Postby Michel » Tue Jun 24, 2003 9:37 am

Hi,

a NURBS module is not planned for 2.28.
Our current focus is getting the new Python API stable. Most of the functionality is implemented and a couple of new modules are added.

Hrm, maybe I should give another overview of the Python status in an article :idea:

With regards,
Michel

matt_e
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Joined: Mon Oct 14, 2002 4:32 am
Location: Sydney, Australia
Contact:

Postby matt_e » Tue Jun 24, 2003 10:01 am

Michel wrote:Hrm, maybe I should give another overview of the Python status in an article :idea:


That would be a pretty good idea - feel free to send through an update using the 'Submit News' link. I can format it nicely like the last one.

Door3
Posts: 7
Joined: Wed Oct 16, 2002 9:57 am
Location: Montara,CA

Postby Door3 » Sat Jun 28, 2003 3:42 am

"a NURBS module is not planned for 2.28. "
:shock: :? :x :o :( :!: :!:
That is the worst news I have had since ............ever!

WHY?

theeth
Posts: 1184
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Postby theeth » Sat Jun 28, 2003 4:01 am

because nobody had the time to do one, that's why.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

Door3
Posts: 7
Joined: Wed Oct 16, 2002 9:57 am
Location: Montara,CA

Postby Door3 » Sat Jun 28, 2003 11:23 pm

Awwwwwwww nuts!


Don't get me wrong, I appreciate and RESPECT the work you guys are doing! I think that that is an important module tho.

2.29?


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