Hi, I have a couple questions related to working with protein models in Blender.
I'm having trouble importing a VRML97 file of a surface representation of a protein created using Chimera. The colours of the surface mesh doesn't load properly.
Also, can someone explain how to properly UV unwrap the colours of a protein? Is the same procedure done when unwrapping a protein regardless of representation (ie. surface representation, ribbon representation, stick-ball representation)?
Let me know if you'd like me to further explain my questions..
try to import .wrl files exported from PyMOL. The vertex colours are imported properly.
Hi, I see the texture on the protein.. is there a way to generate a UV unwrapped image from the surface (or ribbon) colours?
- Assign a material to the object and enable VColPaint and Shadeless;
- Unwrapp the object;
- In the UV Editor, create an image to bake the colours to;
- In the Render button, in the Bake tab enable Textures and then press BAKE.