I'm about to create a research simulator based on Ogre. Now I need a tool to create models. Just ordinary models including textured blocks and cylinders.
My questions are:
1. Is Blender accurate enough for serious (publishable) research. If I specify something to be 1.43 m, I need it to be exactly that. I know there are no units in Blender, but I wonder if everything is perfectly proportional. If the answer is 'NO', could you please give me some advice on other tools?
2. If I use Blender for my modeling, which format should I use when using in Ogre.
Thanks.
blender has units, and i understand that they are perfectly proportional. You should have a look at Robert Burke's tutorial "Precision Modeling" at
http://homepage.ntlworld.com/r.burke2/precision_modelling1.html
In fact it's a 151 Pages/613 images book with some very interesting arguments about... well, precision modeling.
I would like to avail myself the opportunity to start collecting our specific wishlist for Blender in Academic and research environment.
Would conventional (inch and centimeters) units option be the first one?