| beatabix wrote: |
| i read a paper recently that seemed to suggest that limiting rotation to a single axis was relatively easy, something like just setting one strip in the array to 0,0,0,0 or something like that.
it went on to say that putting angle limits on a joint wasn't a particularly great leap either, though more complicated than that. this was using a jacobian matrix, like blender, i think. anyway, the paper said it's not too difficult, compared to some of the other stuff you might want to do with a kinematic system. later BEAT |