| RoboticGolem wrote: |
| http://docs.google.com/leaf?id=0B0kgLTnSwZzUNTI2ZDA2YTUtOTZjZi00YzJmLTg2OTktMjFmMTFkMTA2Yzlk&hl=en
Hope it works for you as well as it did for me. |
| RoboticGolem wrote: |
| Just throw it into your plugins directory. either ~/.blender/plugins or your blender install folder/plugins. |
| Quote: |
| Holy guacamole, (a pun) It works!
Where did you get this file? I have the open source driver and your plug file and I am going in Blender! Thank you so much! Have you gotten the buttons to work? |
| RoboticGolem wrote: | ||
Thats the one I compiled from the source that was included with the 3dconnexion plugin. I have a 64bit system as well and its always been, I get the plugin, or I get python. So I usually went without. The buttons are a little clumsy, but easy enough. If your using the 3dconnexion driver, there is a control panel. I mapped all of the right side buttons to my most commonly used blender commands. You can select [custom 1] for 't' then go to the custom functions, click on [custom 1] then hit clear fields, click in the Function command box, and hit the key combination that you want. Finally click Set Function, and that button works. |
| Quote: |
| How did you compile the driver/plug-in?
I need to reload the commercial driver again to get the buttons going as I have no idea how to get them going with the open-source version. |
| RoboticGolem wrote: | ||
In the blender plugin zip from 3dconnexion (3DxBlender2_47-Linux-i386.zip) there is a file called 3dcnxplug-lin.c it says to use the command cc 3dcnxplug-lin.c -Iintern/ghost -Wall -lc -shared -fPIC -fvisibility=hidden -o 3DxNdofBlender.plug to compile it (more or less). It'll fail unless you have the GHOST_Types.h file from the blender source (I just put it in the same directory). Then viola! |
| VitalBodies wrote: |
|
Awesome! I think you and I will have to do that each time the kernel is updated. I added this information to the blog article and credited you by your user name. If you would like to be credited using a different name, your real name or no name let me know. Thanks again. I dare say, that using this command and knowing what and where the GHOST_Types.h is to be found or that it even needs to found, is not exactly obvious, well at least for me it was not. Where did you find GHOST_Types.h and how the ".h" did you figure this out? It does show that name as an INCLUDE. As far as I can tell that file in not on my system. The file is not found with Synaptic. Did you get that here and is this the correct version for Ubuntu 64-bit 9.10? http://blender.sourcearchive.com/documentation/2.49aplus-pdfsg-0ubuntu3/GHOST__Types_8h-source.html |
| ericsk wrote: |
| Hi,
Should this same plugin work under 64b windows? and if not, does anyone know where I can find a copy that will? Really missing the spaceball! |