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chat icon Physics in blender

wglwill

Posted: Tue Jun 17, 2003 5:54 pm
Joined: 16 Jun 2003
Posts: 5
I just recently got the hang of the blender interface and as I've been experimenting with it I noticed it has a physics engine in it for the realtime engine. I read in the readme that it is disable though. However when it is reenabled in future versions will it be possible to use the physics engine for creating renderable animations? Or will it only be possible to use it with the game engine?
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z3r0_d

Posted: Thu Jun 19, 2003 8:25 pm
Joined: 16 Oct 2002
Posts: 1520
it is possible now, but just as limited

look on elysiun, there is a script that will export motion from the game engine (even dynamic motion) into an ipo

2.25 has the game engine
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Dani

Posted: Sat Jun 21, 2003 5:36 pm
Joined: 18 Oct 2002
Posts: 251
yeah, gametoipo...

but it isn't such a good solution for simulating physics in linear animation. and it relies heavily on ram.

Dani
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