Posted: Sun Apr 11, 2010 11:02 pm
Joined: 11 Apr 2010
Posts: 2
Hello to everyone here
Is it possible to create new edge (on face(s)) between some verticies ?
Like this:
into this:
Also I have another question...
Why after deleting one edge, the whole face is dissapearing ? Its totaly illogical for me...
Thanks in advance for any help
Posted: Mon Apr 12, 2010 5:17 pm
Joined: 13 Feb 2009
Posts: 352
For your first question, you can try loopCut. After you're done you will need to weld (merge) the vertices though.
For your second question, you can press Spacebar and search for "Tris to Quads". This will join two triangles into a quad. If you use this function while all faces are selected, it will do that for the entire mesh. For all other cases where you don't want to remove the surrounding faces, you can use "Delete Edge Loop".
Posted: Tue Apr 13, 2010 10:15 am
Joined: 11 Apr 2010
Posts: 2
Hello again
Loop Cut isn't an optimal choice because I already have some edges. To use Loop Cut Tool properly (without messy mesh) I would need to delete those edges first, which I CANNOT DO.
OMG its totally weird in my opinion...
And for my second question... why doesn't blender automatically join those triangles when Im deleting an edge ? And why can't iI do any ngons ?
Is it possible to make any ngons in blender ?
Posted: Tue Apr 13, 2010 12:30 pm
Joined: 13 Feb 2009
Posts: 352
You can also try Knife cut - hold down K and make a gesture while holding the left mouse button. In 2.49 there was a way to snap to vertices while doing that but i haven't seen it reimplemented in 2.5 yet.
The function you're looking for is called "dissolve edge" and it's related to your second question - no, Blender doesn't support Ngons. It still uses an old mesh system which needs to be redone. The new system that supports "dissolve edge", Ngons, and all the other things is called Bmesh. Work on it is not finished though, it is expected sometime after 2.6 is released this fall. If you are curious though, you can grab a Bmesh SVN build, just have in mind its not too stable yet.
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1215
Posted: Thu Apr 22, 2010 8:02 pm
Joined: 21 Apr 2010
Posts: 4
Hey Demoniq
I do it like this.
1. Select the face between the vertices that you like to start and end your cut with.
2. Go to vertex select mode. (ctrl tab)
3. Press the snap icon (magnet icon)
4. press K and select knife (exact)
5. hold ctrl while LMB the first vertex
6. hold ctrl again while LMB the second vertex
7. Press enter.
It works for me, i hope it does for you to
cheers.
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Posted: Thu Oct 25, 2012 1:03 am
Joined: 25 Oct 2012
Posts: 2
| Demoniq wrote: |
Hello to everyone here
Is it possible to create new edge (on face(s)) between some verticies ? |
Hi! I'm also new to Blender, and I have a question as well. Adding to Demoniq's inquiry, is it also possible to add extra verticies to an object mesh as well as connect them with edges?
Thanks in advance for any help given.
Posted: Thu Oct 25, 2012 2:30 am
Joined: 05 Apr 2009
Posts: 732
if you want to connect two verts which belong to ONE face, use the J tool (vertex connect), it will split the face into two faces with a shared edge
for edge removal: try dissolve!
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