making new edge between verticies

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Demoniq
Posts: 2
Joined: Sun Apr 11, 2010 11:44 pm

making new edge between verticies

Postby Demoniq » Mon Apr 12, 2010 12:02 am

Hello to everyone here ;)

Is it possible to create new edge (on face(s)) between some verticies ?

Like this:
Image

into this:
Image


Also I have another question...
Why after deleting one edge, the whole face is dissapearing ? Its totaly illogical for me...

Image
Image

Thanks in advance for any help

Nikprodanov
Posts: 352
Joined: Fri Feb 13, 2009 8:54 pm

Postby Nikprodanov » Mon Apr 12, 2010 6:17 pm

For your first question, you can try loopCut. After you're done you will need to weld (merge) the vertices though.

For your second question, you can press Spacebar and search for "Tris to Quads". This will join two triangles into a quad. If you use this function while all faces are selected, it will do that for the entire mesh. For all other cases where you don't want to remove the surrounding faces, you can use "Delete Edge Loop".

Demoniq
Posts: 2
Joined: Sun Apr 11, 2010 11:44 pm

Postby Demoniq » Tue Apr 13, 2010 11:15 am

Hello again

Loop Cut isn't an optimal choice because I already have some edges. To use Loop Cut Tool properly (without messy mesh) I would need to delete those edges first, which I CANNOT DO.

OMG its totally weird in my opinion...


And for my second question... why doesn't blender automatically join those triangles when Im deleting an edge ? And why can't iI do any ngons ?
Is it possible to make any ngons in blender ?

Nikprodanov
Posts: 352
Joined: Fri Feb 13, 2009 8:54 pm

Postby Nikprodanov » Tue Apr 13, 2010 1:30 pm

You can also try Knife cut - hold down K and make a gesture while holding the left mouse button. In 2.49 there was a way to snap to vertices while doing that but i haven't seen it reimplemented in 2.5 yet.

The function you're looking for is called "dissolve edge" and it's related to your second question - no, Blender doesn't support Ngons. It still uses an old mesh system which needs to be redone. The new system that supports "dissolve edge", Ngons, and all the other things is called Bmesh. Work on it is not finished though, it is expected sometime after 2.6 is released this fall. If you are curious though, you can grab a Bmesh SVN build, just have in mind its not too stable yet.

http://www.graphicall.org/builds/builds ... ow&id=1215

Marrikske
Posts: 4
Joined: Wed Apr 21, 2010 10:10 pm

Postby Marrikske » Thu Apr 22, 2010 9:02 pm

Hey Demoniq

I do it like this.
1. Select the face between the vertices that you like to start and end your cut with.
2. Go to vertex select mode. (ctrl tab)
3. Press the snap icon (magnet icon)
4. press K and select knife (exact)
5. hold ctrl while LMB the first vertex
6. hold ctrl again while LMB the second vertex
7. Press enter.
It works for me, i hope it does for you to
cheers.
Inspiration doesn't breed in captivity

BK_1000
Posts: 2
Joined: Thu Oct 25, 2012 1:50 am

Re: making new edge between verticies

Postby BK_1000 » Thu Oct 25, 2012 2:03 am

Demoniq wrote:Hello to everyone here ;)

Is it possible to create new edge (on face(s)) between some verticies ?


Hi! I'm also new to Blender, and I have a question as well. Adding to Demoniq's inquiry, is it also possible to add extra verticies to an object mesh as well as connect them with edges?

Thanks in advance for any help given.

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Thu Oct 25, 2012 3:30 am

if you want to connect two verts which belong to ONE face, use the J tool (vertex connect), it will split the face into two faces with a shared edge

for edge removal: try dissolve!
I'm sitting, waiting, wishing, building Blender in superstition...


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