propose to increase maximum uv map number

Compiling, libraries, modules, coding guidelines and porting

Moderators: jesterKing, stiv

harrisyu
Posts: 2
Joined: Fri Aug 23, 2013 5:43 am

propose to increase maximum uv map number

Postby harrisyu » Fri Aug 23, 2013 5:54 am

Hi! dear coders:

I propose to increase maximum uv map number,because it has only 8.
It's limit when we use it in cartoon texture face.
I use different uv channel in different face parts(uvproject and uv wrap modifiers),see the images below:
Image
Image

I do a little change in:
D:\BlenderSVN\blender\source\blender\makesdna\DNA_customdata_types.h
#define MAX_MTFACE

I don't know if it's only place I need to change.
But if it increase in trunk to 32 or 64 would be good for more possiblity.[/img]



Return to “Coding Blender”

Who is online

Users browsing this forum: No registered users and 0 guests