Posted: Sat Apr 24, 2010 10:00 am
Joined: 24 Apr 2010
Posts: 10
Hi
Ive seen a number of posts stating that the middle mouse button does not work in windows with regards to blender 2.5
I have not seen a single answer.
I am using windows vista.
I have a dual cpu and a 64 bit system.
my graphics card is NVidia GeForce 8800 GTX
I use dual monitors.
I have found the MMB rotate problem to exist in both the 32 and 64 bit versions of blender.
I am new to blender, having only started using it yesterday. but i'm not new to systems like C4D and Lightwave etc.
------------------------------
PS
please forgive me as I put this post in the wrong forum earlier. Many appologies.
Posted: Sat Apr 24, 2010 10:12 am
Joined: 13 Feb 2009
Posts: 352
If it keeps panning no matter what you do in the keymap editor, see if "Emulate 3 Button mouse" is disabled (top left).
Posted: Sat Apr 24, 2010 10:48 am
Joined: 24 Apr 2010
Posts: 10
| Nikprodanov wrote: |
| If it keeps panning no matter what you do in the keymap editor, see if "Emulate 3 Button mouse" is disabled (top left). |
That box is ticked.
the middle mouse button is not registering at all, for anything.
but I can confirm that the MMB works just fine in all my other programs as well as my other CG programs.
Posted: Sat Apr 24, 2010 10:59 am
Joined: 13 Feb 2009
Posts: 352
That's what i mean, it has to be unticked. "Emulate 3 button mouse" is for cases where there is no MMB like laptops etc...
Posted: Sat Apr 24, 2010 1:56 pm
Joined: 24 Apr 2010
Posts: 10
| Nikprodanov wrote: |
| That's what i mean, it has to be unticked. "Emulate 3 button mouse" is for cases where there is no MMB like laptops etc... |
OK Thanks
I have unticked it now but its still not working. I have also tried restarting the program after saving the defaults but still no luck.
Also the [alt]+LMB now is not working lol
Is there anything else that I could try?
ps
Thanks for your kind help
Posted: Sat Apr 24, 2010 2:56 pm
Joined: 13 Feb 2009
Posts: 352
Hmm, try deleting the .B25.blend file in your .\.blender\ subfolder, this is where the settings are saved. By default, view rotation uses MMB - if it doesn't work it must be something with the mouse. And if you have one of those mice with a lot of buttons, you can try changing view3d.rotate in the keymap editor to Button 4 or 5 etc.
Posted: Sat Apr 24, 2010 6:26 pm
Joined: 24 Apr 2010
Posts: 10
| Nikprodanov wrote: |
| Hmm, try deleting the .B25.blend file in your .\.blender\ subfolder, this is where the settings are saved. By default, view rotation uses MMB - if it doesn't work it must be something with the mouse. And if you have one of those mice with a lot of buttons, you can try changing view3d.rotate in the keymap editor to Button 4 or 5 etc. |
I did that but it still didn't work and it wrote the files back.
I have noticed something else though: When I launch the Blender program, inside the command line window that launches it says:
| Code: |
| "ImportError: no module named _socket" |
This is the last line that shows before the program opens. does this meen that it is not loading everything because it comes to an unexecutable file or something?
Posted: Sat Apr 24, 2010 6:36 pm
Joined: 24 Apr 2010
Posts: 10
OK
Moved the whole blender program outside of Program Files(x86) and placed it directly into the C: folder.
the command window now reads:
| Code: |
| found bundled python: C:\BLENDE~1.5-A\.blender\python |
mind you the MMB is still not working
Posted: Sat Apr 24, 2010 8:03 pm
Joined: 13 Feb 2009
Posts: 352
Blender is a portable program so it works the same no matter where you put it/unzip it. The "bundled python" is usually a DLL in the main folder (python31.dll etc.) and it's a library used for stuff like running plugins and UI autogeneration.
Anyway, it might be something Vista/Win64 specific, i'm running 2.5 on 32bit windows and it's okay.
http://www.graphicall.org/builds/builds/download.php?id=1260&file=1261_blender25-win64-28383.7z&op=coun
Try this recent Win64 build and see if it works. If it doesn't, then you can do a test if it really isn't a keymap conflict thing. Select the default cube and press G to grab it. While it's grabbed, hold down MMB to see if it will do axis-restriction. If it works then it probably has something to do with a keymap conflict.
In the end if it turns out to be a bug you can submit a bugreport to the devs and they'll take a look at it.
Posted: Sat Apr 24, 2010 9:56 pm
Joined: 24 Apr 2010
Posts: 10
that file has extention .7z and windows doesn't know what to do with it.
niether do I lol
Posted: Sun Apr 25, 2010 9:00 am
Joined: 13 Feb 2009
Posts: 352
That's 7zip...
http://www.7-zip.org/ IZarc can open it too.
Posted: Sun Apr 25, 2010 3:54 pm
Joined: 24 Apr 2010
Posts: 10
Thanks ever so much.
Its working now
Posted: Wed Jan 11, 2012 12:44 am
Joined: 25 Oct 2009
Posts: 2
I had the same problem and got it working by deleting the mouse-specific drivers for my mouse in control panel->programs and features.
There's an hour of my life I'll never get back.
I don't know if it's bug in the program or not, but Blender might not work well with mouse drivers beyond the generic ones.
(I run Windows 7 x64 with a Trust GM-4200 Gamer Mouse Optical.)
Posted: Wed Jan 11, 2012 12:52 am
Joined: 25 Oct 2009
Posts: 2
Oh, I restarted Blender and hit File->Load Factory Settings, too, after deleting the drivers. Before that it wouldn't work, but I'd been screwing around with the keymappings while trying to fix the problem, so that might have had something to do with it.
Posted: Thu Jan 24, 2013 3:38 pm
Joined: 24 Jan 2013
Posts: 2
Hi I had the same problem using window 7 pc.
i solved problem by going to control panel-mouse settings-on mouse properties there is a section to change to change settings to enable program-specific settings i set this to Blender and i changed my middle button function to ALT when using this program.
It works as follows:-1.Wheel only=Zoom in and Out 2.Ctrl+Wheel=Left to right 3.Ctrl+Alt+Wheel=360 spin 4.Alt+Shift=Pan.
hope this helps
cheers Mark