Hello ! Maybe somebody can help me with this problem. I am using 2.5 alpha and have the following problem: I am building anything for example a chair.Then i place a texture on it with the uv image editor. After that i will export the chair as a collada. But the collada file lost the texture. What is the problem. I cant understand what i am doing wrong. In Blender 2.49 i dont have this problem.
I import the a Collada model from Solidworks to VSE, and find it is much more brighter than Solidworks.
Why this happened? And how can I make it the same as in Solidworks?
Does it have some relationship with the color of the sun?
Meanwhile, I find the impored entity does not participate in phycial calculation, and if I switch the VSE to Phyics mode the imported entity is read not like the normal white.
This is my code, is it right?
ColladaToMSRS collada = new ColladaToMSRS(@"D:\Microsoft_Robotics_Dev_Studio_2008_Academic\store\media\Collada\test.dae");
foreach (VisualEntity entity in collada.Entities)
{
SimulationEngine.GlobalInstancePort.Insert(entity);
}
This inported entity like the TriangleMeshShape very much, can I make them move and detected collision? In fact, in my program this is the most important thing, but I found this fact depressingly. Dose the function "entity.Meshes[0].ComputeBoundingVolume();" can make the entity be able to move?
How can I make the sky darker?
And does the sky.Meshes have relationship with the problem?
PS1:What's the function of file "skydome.dds", "sky_diff.dds"?
PS2:I find three light entities and one camera entity in the VSE after import, how can I remove them from the Collada model?
PS3:Can I use the following code to add an entity imported from Collada?
box.State.Assets.Mesh = @"D:\Microsoft_Robotics_Dev_Studio_2008_Academic\store\media\Collada\vvv.dae";
// Insert entity in simulation.
SimulationEngine.GlobalInstancePort.Insert(box);