WOW... where did I go? O.O I disappeared.. it's been a while
ok now onto business
.nds is a game file format for Nintendo DS games, for 3D models nintendo has released an announcement that they use 3D studios max, which means their models should be .3ds and their textures most likely .tga, the games are no doubt compiled in C++.
.nds is a binary compiled file not read able in notepad or any text program, however so is .blend and .3ds ETC.
I'm requesting a team to start decompiling a few roms and looking at the unpacked files for model and texture formats and script formats, from where we should be able to set-up a verticie, edge and face logger to read the model files and texture mapping locations/settings.
once that is done we should have significant abilities to load .nds files in blender allowing users to at least edit the games for playing on PC
mouse+left click = touchscreen fuctions
once we can load .nds files in blender, we have 2 options in order to play the files on a NDS, using a TTDS flash cartridge http://www.NDSTT.com
, we could;
1: make a .nds version of blender player and leave the edited games in .blend format
2: use the knowledge obtained during decompiling and extracting to make an export script to export .blend to .nds
I don't expect immediate results on this project, but lets at least get it started, please
whats this will also present is this:
1: a professional open source 'game base' for people to take a look at and edit
2: the abbility to export custom blender games for playing on a nintendo DS system.
and now time to disappear back into City of heroes / Villians and trying to get me a geeky GF
(I'll check back at least once a day)
thanks for trying find out how to do this if there is anything i can do to help email me
I doubt you really want to get into this but if your serious I would checkout
the following tutorial(s). It talks about how to make a basic ds application.
Once you know how that works you'll have a better idea of how things work.