Posted: Sat Nov 16, 2002 7:41 pm
Joined: 16 Nov 2002
Posts: 7
I'm a complete newbie to Blender and this is my first post here... don't be too hard on me if I sound stupid
I've been searching everywhere for some way to export from Blender to 3dsmax format and the closest thing that I found was a python script on freshmeat.net that was supposed to export to .ase, which 3dsmax can import. The only problem is, the script didn't work

.
So, is there any way to export a mesh from Blender to 3d studio max?
Thanks in advance for any help.
Posted: Sat Nov 16, 2002 8:13 pm
Joined: 28 Jan 2004
Posts: 111
Max can read DXF files... just save a DXF of the mesh and then import into Max.
Posted: Sat Nov 16, 2002 9:59 pm
Joined: 16 Nov 2002
Posts: 7
Saving as DXF worked, the only problem I had was that I had three meshes forming one object, but still separate meshes. Saving to DXF moved them away from each other, would making the object into a single mesh fix this? If so, how do I do this?
Thanks for the quick reply.
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Posted: Sat Nov 16, 2002 11:35 pm
Joined: 28 Jan 2004
Posts: 111
Yeah... if you join them together you should be ok... i seem to remember something like that happening to me too with DXFs and importing them into Max... It's been a whiles since i've used max...
Posted: Sun Nov 17, 2002 1:53 am
Joined: 16 Nov 2002
Posts: 7
I'll try that then, thanks for your help again.
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"Only two things are infinite: the Universe and human stupidity. And I'm not sure about the former" --Alber Einstein.
Posted: Sat Nov 30, 2002 2:32 pm
Joined: 16 Oct 2002
Posts: 20
| Thorin wrote: |
The only problem is, the script didn't work .
|
Are there any error-messages in the console/DOS-Window? Did you try the script with an older blender version (2.23?)
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