Blender in Blender

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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celeriac
Posts: 72
Joined: Fri Feb 21, 2003 11:31 pm
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Blender in Blender

Postby celeriac » Tue Jul 01, 2003 8:05 pm

What's to stop us making the entire Blender interface out of 3-dimensional Blender objects ? We could bootstrap the whole thing in the game engine.
Or should I go and have a rest ?.

The_Nerd
Posts: 17
Joined: Thu Jun 26, 2003 4:20 am

Go rest!

Postby The_Nerd » Thu Jul 03, 2003 7:09 am

Go rest please! That is not a good Idea, and I don't think adding "skins" right now is a good idea either. I say right now we make blender a really powerful rendering/modeling/animation package and screw looks. Anyway, I really like the blender interface the way it is.

joeri
Posts: 2243
Joined: Fri Jan 10, 2003 6:41 pm
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Postby joeri » Fri Jul 04, 2003 11:55 am

Yet another step closer of blender becoming an OS.

Eric
Posts: 192
Joined: Wed Oct 16, 2002 1:01 pm
Location: Sweden, Norrköping

Postby Eric » Fri Jul 04, 2003 1:56 pm

joeri wrote:Yet another step closer of blender becoming an OS.


Nah!...Emacs is so much more ahead of us. We need webbrowser and and mail-client first. :)

r3d5un
Posts: 1
Joined: Mon Jul 14, 2003 8:49 am

Re: Blender in Blender

Postby r3d5un » Mon Jul 14, 2003 8:55 am

celeriac wrote:What's to stop us making the entire Blender interface out of 3-dimensional Blender objects ? We could bootstrap the whole thing in the game engine.
Or should I go and have a rest ?.


I like the Blender interface as it is. And most projects which startet to support skins don't allow the user to use the plain old interface. Look at ICQ i'm trying to use it on an older 233Mhz Pentium, it chrashes every 30 Minutes. So if you start with Skin Support please keep the the choice at the user whether he want's it or not.


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