Truedisplacement map coming soon

Scripting in Blender with Python, and working on the API

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Manuel
Posts: 75
Joined: Wed Oct 16, 2002 12:48 am
Location: Italy
Contact:

Truedisplacement map coming soon

Postby Manuel » Thu Jul 03, 2003 12:30 pm

Crossposting from
http://www.kino3d.com/forum/viewtopic.php?p=9985#9985

This is a preview of a python script developed by me and
my friend Alessandro Braccili, to make true displacement with
Blender.

Originally this idea was to improve the realism of MakeHuman model, without re-modelling the Base mesh, but now we want release it as
indipendent script (of course, it will be integrated in makehuman too)

Stay tuned: the beta release coming soon.



Image
Image

Money_YaY!
Posts: 876
Joined: Wed Oct 23, 2002 2:47 pm

Postby Money_YaY! » Thu Jul 03, 2003 5:25 pm

COOLNESS!
But also try to make it without realtime.
So a simple mesh 6 faces box can render with gobs of tiny detail
in the render phase. That would cut down the need for so many
faces and be powerful !

^v^

harkyman
Posts: 278
Joined: Fri Oct 18, 2002 2:47 pm
Location: Pennsylvania, USA
Contact:

Postby harkyman » Fri Jul 04, 2003 4:59 pm

A onRender python link has been proposed in the functionality board. This would make something like what you just mentioned possible! Any coders who want to implement this, feel free.

phase
Posts: 110
Joined: Mon Oct 14, 2002 1:59 pm

Postby phase » Mon Jul 07, 2003 12:45 am

W-o-w, looks very nice !
Imagine this effect with a movie texture :twisted:

Can't wait to try the beta !

ideasman
Posts: 1000
Joined: Tue Feb 25, 2003 2:37 pm

Postby ideasman » Thu Jul 10, 2003 5:17 pm

It cool scripts like this that make blender truely awesome!

Me want script ;D


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