| aqa wrote: |
| We all know that blender scanline render is pretty fast, but far away from getting quality of the "big guys"...
yes... we have exporters to good free renderers (yafray, pov, and all the rib guys) that has all the stuff needed to make nowadays quality images.... Radiosity, GI, hdri, light tracing, caustics, dof..... time expensive techniques that give us the needed power to make similar images to commercial packages.... that's good... but while live in the past if you can be parto of the future of rendering? I'm sure every of you know about Paul Devec (pioner head on HDRI, image modelling, and ambient occlussion lightihing.... at the webpage you can download an ambient occlussion program that let you change IN REAL TIME the ilumination on some downloadadable images scanned with special hardware... Probably that's the near future of computer illumination.... here you can view a maya script that uses the same tech of debevec for ambient occlussion lightning http://www.andrew-whitehurst.net/amb_occlude.html well, blender has a very fast scanline render suitable for doing such type of image calculations, and what's more important blender doesn't uses too much ram... so maybe blender could be the first renderer to include this type of hdri advanced -ULTRA FAST- illumination tool.... Just take a look to that if you are one of the code-wizards that improves blender render |
| Pablosbrain wrote: |
| Hey green, since you mentioned it... how is the renderman integration goin? Not too bother you about it... just interested in how the development is progressing. |