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chat icon 2.60a - spacepilot pro not working

speedyexe

Posted: Fri Oct 28, 2011 11:14 am
Joined: 10 Oct 2011
Posts: 15
2.60a - spacepilot pro not working
help Very Happy left right and up and down its not working ;(
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stiv

Posted: Fri Oct 28, 2011 1:06 pm
Joined: 05 Aug 2003
Posts: 3485
Did you start the spacenav daemon?
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speedyexe

Posted: Fri Oct 28, 2011 1:52 pm
Joined: 10 Oct 2011
Posts: 15
i have latest drivers what do you mean by deamon? its working with rotation and stuff but not with 2d left right up down, i need to use shift and middle mouse for that (in 3ds max working perfectly...)
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stiv

Posted: Fri Oct 28, 2011 2:03 pm
Joined: 05 Aug 2003
Posts: 3485
Are you running the spacenav driver? (or the one from 3dconnexion?)

http://spacenav.sourceforge.net/
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Tehrasha

Posted: Fri Oct 28, 2011 5:51 pm
Joined: 21 Apr 2010
Posts: 1167
Currently you must hold down 'shift' to move up/dn/lf/rt.

The current 3d Mouse support is very rudimentary and Mike Erwin is working on refining it.

Items being worked on include:

1) translation without keyboard modifier (forward/back/left/right/up/down without shift)
2) center of rotation around selection
3) button support for devices other than the Space Navigator which only has 2.
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speedyexe

Posted: Fri Oct 28, 2011 8:54 pm
Joined: 10 Oct 2011
Posts: 15
im using 3dconnexion

stiv the spacenav are better?

Tehrasha thx for respond where possibly it will came up and running?
(what are the time frames?, one week,one month,one year...?)
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Tehrasha

Posted: Fri Oct 28, 2011 10:18 pm
Joined: 21 Apr 2010
Posts: 1167
speedyexe wrote:
im using 3dconnexion

stiv the spacenav are better?

Tehrasha thx for respond where possibly it will came up and running?
(what are the time frames?, one week,one month,one year...?)


The spacenav driver, while a windows version does exist, is mainly an open source driver for spacemice under linux. You can even use the 'obsolete' serial spacemice with linux + spacenav.

As for a time frame, I have no idea. All I know is that those items were brought to his attention, and he said that he was working on them.

He posted this, just earlier today when asked about reversing the zoom axis for NDOF devices..

Quote:
I'm still interested in this, and had planned to work on this sort of stuff once 2.60 was out and things settled down. Thanks for reminding me what to fix first!


So it looks like he was waiting for the Blender API to stabilize before investing a lot of time tweaking his code. This is good news!
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speedyexe

Posted: Tue Nov 01, 2011 11:14 pm
Joined: 10 Oct 2011
Posts: 15
hey also boolean is not working good in new 2.60a version, in 2,49b ver its working but in 2,60 there are holes after using difference in boolean...
where to report that error? is blender have that kind of build in aplication to report stuff for fixing (to make it better and better?) if its working in 2,49 why its not working in 2,60 Sad
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Tehrasha

Posted: Tue Nov 01, 2011 11:52 pm
Joined: 21 Apr 2010
Posts: 1167
speedyexe wrote:
hey also boolean is not working good in new 2.60a version, in 2,49b ver its working but in 2,60 there are holes after using difference in boolean...


Example? I have not seen it leave holes in solid forms using boolean diff.

Quote:
where to report that error? is blender have that kind of build in aplication to report stuff for fixing (to make it better and better?) if its working in 2,49 why its not working in 2,60 Sad


Blender 2.5x+ is a complete overhaul of Blender. That is why many features that were in 2.4x are not fully implemented yet.

To report bugs, use the BugTracker.
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