Crafter: manipulating/generating Sharders

Blender's renderer and external renderer export

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Joined: Sat Mar 29, 2003 1:18 pm

Crafter: manipulating/generating Sharders

Postby Etna » Fri Jul 18, 2003 1:14 pm

I've seen this today,okay it's not directly in relation with blender (mmh?) but it seems really interesting, and OpenSource.
It require a render like Yafray (good news )

The way to make shader is nice.

Anyway, it's in progress

ps: this post isn't a request, sorry if i've made a mistake

Posts: 255
Joined: Wed Oct 16, 2002 9:58 am
Location: The Netherlands

Postby wavk » Sat Aug 02, 2003 4:22 pm

Hi Etna,

I'm the creator of crafter. And it IS directly related to Blender :D I intended to code it inside blender, but the project was too complex to be coding directly in blender, much better to make a separate version first. I'm a bit out of time at the moment, so development is stuck. That's why I released it open source, I hope people will take it up and code it in blender.

It's already been ported by two people to linux, macosx and cygwin:) And MarkLuffel also did a lot of code cleanup! And with yafray being integrated into tuhopuu, it would rock to have crafter integrated also...

ps: it's not only request you can post here, not at all:)

So it is related to blender:)

Have fun,

Wybren van Keulen
Funny Farm

Posts: 303
Joined: Mon Jan 13, 2003 11:04 pm


Postby cekuhnen » Tue Aug 12, 2003 6:48 am

i realy love your crafter.

i use 3delight a lot and the renderman support would be awesome.
i like those visual shader design tools. when it would be possible to just ouput the uncompiled shader so i could modify few by hand this would make crafter even more powerfull.

i hope i will use crafter one day that way!

Posts: 122
Joined: Mon Oct 14, 2002 2:49 am

Postby dittohead » Tue Sep 09, 2003 9:46 pm

I know this is an extremely old thread, and digging it up is pointless, but I was just wondering when we are going to see a linux port?

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