What would the LOTR renderer mean for blender?

General discussion about the development of the open source Blender

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Doogs
Posts: 69
Joined: Wed Oct 16, 2002 1:16 am

What would the LOTR renderer mean for blender?

Postby Doogs » Sun Oct 20, 2002 3:54 pm

http://slashdot.org/articles/02/10/20/1 ... ml?tid=152

could we implement this to blender? or am i insane :)

doogs

Debaser
Posts: 21
Joined: Wed Oct 16, 2002 12:47 am
Location: Sneek, Netherlands

Re: What would the LOTR renderer mean for blender?

Postby Debaser » Sun Oct 20, 2002 4:18 pm

Doogs wrote:http://slashdot.org/articles/02/10/20/1246239.shtml?tid=152

could we implement this to blender? or am i insane :)

doogs


It's only a plugin to output from maya to renderman, and I think blender doesn't look anything like maya.
But maybe we can learn a few things from it.

MrMunkily
Posts: 79
Joined: Mon Oct 14, 2002 5:24 am

Postby MrMunkily » Sun Oct 20, 2002 6:43 pm

this is not a renderer. this is something analogous to blenderman.

Doogs
Posts: 69
Joined: Wed Oct 16, 2002 1:16 am

Postby Doogs » Sun Oct 20, 2002 8:11 pm

Oh ok.. Thanks for the clarification.
Sowweee!

Doogs

hawksmoor
Posts: 12
Joined: Mon Oct 14, 2002 8:25 am
Location: Italy

aqsis open source renderer

Postby hawksmoor » Mon Oct 21, 2002 6:50 pm

I've just downloaded the file on my iMac and uncompressed it, after having read about it in the same news on slashdot, and havng seen an OsX version.
One question: is blender able to save files inthe .rib format so that we can use it as a renderer or not.

thanks in advance

long live and prosper


Andrea

Debaser
Posts: 21
Joined: Wed Oct 16, 2002 12:47 am
Location: Sneek, Netherlands

Re: aqsis open source renderer

Postby Debaser » Mon Oct 21, 2002 9:56 pm

hawksmoor wrote:One question: is blender able to save files inthe .rib format so that we can use it as a renderer or not.


Not at the moment, but there are export scripts available, but they can't convert everything.


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