| green wrote: |
| """"""""""""""
It is theoretically possible to render a scene photorealistically with an approach like WinOSI's, but not with raytracing, and definately not with REYES or scanline algorithms. """"""""""" I think what you meant to say that it is impossible for YOU to do it. The artists doesnt blame the tool when he fails.. he learns new ways to get to the goal. People like you just want a MakeNiceLookingImage button, *sheesh* |
| broken wrote: | ||
| I think what he's saying is that a renderer that works in such a way is the most physically accurate. Yes, it's possible to fake things using certain techniques in software pacakges to make things look photorealistic, but that's not the point of this particular renderer - the point is to make something that exactly mimics the way that real life works, out of the box.
Sure winOSI may be slow and unweildy and inferior to other artists' solutions, but that doesn't matter to these guys. I think it's more along the lines of (for example) industrial car crash simulation software vs. dynamic simulations in Maya. The industrial simulators are very very accurate, but not very useful to make movies with. Maya's dynamics can be used in a way that looks excellent, but is not necessarily totally physically accurate. I think the winOSI guys are striving for physical accuracy over artistic utility.
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| green wrote: |
| People that do architectural visualizations for example is who I am talking about. They never know anything about lighting and eather just turn on radiocity or put up a few randomly placed lights and hit the render button. their work allways looks flat and uninteresting. |
| neil wrote: | ||
As an architecture student who uses 3d modelling (and would like to use it to do more) I think the thing is that something like WinOSI will show it as it really will be. If your lighting set up makes it look flat and uninteresting then that means if you put the light in reality like that then it will be flat and interesting. If you are using it for a simulation to see what the finished building will look like then it is ideal. If however you are using it for promotional pictures then, like the photographer or film crew, you will want to tweak reality to make it look better than it really would be. |