Posted: Sat Aug 16, 2003 6:01 am
Joined: 06 Aug 2003
Posts: 4
I'm using Blender to create some small (average size about 64x64 pixels) game sprites, and wanted to experiment a bit with cel-style shading. The shading itself works alright, but at that size, I wonder if it's possible to get a good sharp outline around the sprites' edges, or basically limit the thickness of the lines somehow. It might still pose some problems though, trying to arrange a pixel-perfect transparency mask. Usually just disabling oversampling gives a good solid border, but the outline seems like it would cause problems with this method. Maybe I'll have to do two separate renders.
Posted: Fri Aug 22, 2003 1:16 pm
Joined: 14 Oct 2002
Posts: 125
render big then shink it down, perhaps that will fix the issue.
Alltaken
Posted: Fri Aug 22, 2003 3:12 pm
Joined: 16 Oct 2002
Posts: 1177
Turn OSA off, but also render using the Key setting (instead of Sky, in the Display Buttons window) with RGBA and a format with an alpha channel (like Targa or PNG). Then, you can create the transparency mask in your favorite painting program.
Martin
_________________
Life is what happens to you when you're busy making other plans.
- John Lennon