Posted: Sun Aug 10, 2003 5:19 pm
Joined: 09 Aug 2003
Posts: 21
Hi.
I have a few problems or questions.
First i don't know how to animate with disabled automatic placing.
I don't want blender to fill those keyframes for me.
And the second thing is when I have an object in 1 keyframe
and I want to make it move to keyframe 10 but I want it to rotate.
When I rotate it it has no effect.
And the third thing is, how to do bone animation.I have no idea what
to do to have a character animated with bones.
Posted: Mon Aug 11, 2003 9:44 am
Joined: 05 Jun 2003
Posts: 104
A more appropriate forum to ask questions of this kind is: BlenderBase, or Elysium. However,....I having learned the functionality of 'Shift-T' only recently myself, will happily impart this ancient wisdom unto you, and also because it is not listed in the standard hotkey lists. In your IPO window, select your keyframes in edit mode, press 'shift-T' and choose 'constant'. that means, your object will not fill in any keyframes. another thing you might try in the IPO window is 'R' for 'record mouse'. Hope this works for you.
Posted: Mon Aug 11, 2003 4:11 pm
Joined: 16 Oct 2002
Posts: 1177
The correct hotkey is not Shift-T, it is just play T.
Martin
_________________
Life is what happens to you when you're busy making other plans.
- John Lennon
Posted: Mon Aug 11, 2003 9:49 pm
Joined: 05 Jun 2003
Posts: 104
Ah thanks! BTW I just recently saw the

animation of the exploding crystal ball you did,...WOW!
Posted: Mon Aug 11, 2003 9:55 pm
Joined: 16 Oct 2002
Posts: 1177
thanky
Martin
_________________
Life is what happens to you when you're busy making other plans.
- John Lennon