Bevel

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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steven shearing
Posts: 15
Joined: Fri Jun 10, 2011 9:40 pm
Location: Dagenham

Bevel

Postby steven shearing » Fri Jun 10, 2011 9:57 pm

Im wondering when will bevel be reintroduced to blender 2.5+ , it seems like its taking forever.

Ive been using blender 2.5 now from pretty much the first 2.5 build when it all started, having the fact that i tried 2.49 and hated it.
I rember how horbile blender was in 2.49 to the ponit that i said and belived that blender was a pile of junk , this all chanced when i started becoming more advance in max and then found that i could do the same in blender.

But the one thing i notice is that bevel is still not in blender 2.57 even doe its now stable?, nor is chamfer but that is a easy job to do manual unless you need to chamfer many verts at once XD.

Why is Bevel still not in the build its been quite a long time, sure there is ways around it but it slows me down. If i only want to bevel a few not all the edges then its much faster having the bevel weights added back in.

Really would like to know when this feature is planed to come back, ive even downloaded 2.49 inorder to save me time and this should really not be needed at all.

Blender is still a great program to model with, most capable of keeping up with maya or anyother software out there,
This is just a small problem that really could be fixed pretty fast.

Could anyone give better instructions on how to install the bevel addon, ive installed other addons but seem to not be able to install this one
http://wiki.blender.org/index.php/Exten ... ling/Bevel

steven shearing
Posts: 15
Joined: Fri Jun 10, 2011 9:40 pm
Location: Dagenham

Re: Bevel

Postby steven shearing » Fri Jun 10, 2011 11:08 pm

steven shearing wrote:Im wondering when will bevel be reintroduced to blender 2.5+ , it seems like its taking forever.

Ive been using blender 2.5 now from pretty much the first 2.5 build when it all started, having the fact that i tried 2.49 and hated it.
I rember how horbile blender was in 2.49 to the ponit that i said and belived that blender was a pile of junk , this all chanced when i started becoming more advance in max and then found that i could do the same in blender.

But the one thing i notice is that bevel is still not in blender 2.57 even doe its now stable?, nor is chamfer but that is a easy job to do manual unless you need to chamfer many verts at once XD.

Why is Bevel still not in the build its been quite a long time, sure there is ways around it but it slows me down. If i only want to bevel a few not all the edges then its much faster having the bevel weights added back in.

Really would like to know when this feature is planed to come back, ive even downloaded 2.49 inorder to save me time and this should really not be needed at all.

Blender is still a great program to model with, most capable of keeping up with maya or anyother software out there,
This is just a small problem that really could be fixed pretty fast.

Could anyone give better instructions on how to install the bevel addon, ive installed other addons but seem to not be able to install this one please and thank you
http://wiki.blender.org/index.php/Exten ... ling/Bevel

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Sat Jun 11, 2011 12:56 am

The installation instructions were badly outdated.
I figured out how to install it properly and updated the wiki page.


Image

Yay! We have a bevel tool again.
Not the most elegant solution, but it does work.

steven shearing
Posts: 15
Joined: Fri Jun 10, 2011 9:40 pm
Location: Dagenham

Postby steven shearing » Sat Jun 11, 2011 1:00 pm

Tehrasha wrote:The installation instructions were badly outdated.
I figured out how to install it properly and updated the wiki page.


Image

Yay! We have a bevel tool again.
Not the most elegant solution, but it does work.


Thank you very much
its great to be able to bevel once again it feels so much better now :)

mooncaine
Posts: 20
Joined: Sat Dec 05, 2009 9:01 pm

Tell 'em where the "Addons" folder on a Mac is....

Postby mooncaine » Sun Jun 12, 2011 3:07 am

I'd love to try this, but the instructions don't tell me where the "Addons" folder is.


Aha, I think I found it:
/Applications/blender-2.57-release-OSX_10.5_x86_64/blender.app/Contents/MacOS/2.57/scripts/addons/Mesh_Bevel

Yep, that was it.

Awesome. Thanks! Maybe it'd be helpful to add that to the wiki instructions.

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Re: Tell 'em where the "Addons" folder on a Mac is

Postby Tehrasha » Sun Jun 12, 2011 7:17 am

mooncaine wrote:I'd love to try this, but the instructions don't tell me where the "Addons" folder is.

Awesome. Thanks! Maybe it'd be helpful to add that to the wiki instructions.


It is entirely dependent on where you install Blender.

edit: Cleaned up the installation instructions further.

steven shearing
Posts: 15
Joined: Fri Jun 10, 2011 9:40 pm
Location: Dagenham

Better Bevel

Postby steven shearing » Mon Jun 20, 2011 6:54 pm

I found this script on the web and find is a better bevel addon as you can set bevel weights or just simply bevel.
Created by Josh Wedlake and can be found at http://tube.freefac.org/post/edge-tools-expanded or http://www.pasteall.org/19308/python

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Re: Better Bevel

Postby Tehrasha » Mon Jun 20, 2011 7:08 pm

steven shearing wrote:I found this script on the web and find is a better bevel addon as you can set bevel weights or just simply bevel.
Created by Josh Wedlake and can be found at http://tube.freefac.org/post/edge-tools-expanded or http://www.pasteall.org/19308/python


Did you manage to get it to work in 2.57?

I was aware of this, and knew it was superior in many ways, but was nevr able to get it to install. (thus my posting at the bottom of his Blog page)

Also, there is newer code further down the page embedded in the blog.

steven shearing
Posts: 15
Joined: Fri Jun 10, 2011 9:40 pm
Location: Dagenham

Re: Better Bevel

Postby steven shearing » Mon Jun 20, 2011 10:20 pm

Tehrasha wrote:
steven shearing wrote:I found this script on the web and find is a better bevel addon as you can set bevel weights or just simply bevel.
Created by Josh Wedlake and can be found at http://tube.freefac.org/post/edge-tools-expanded or http://www.pasteall.org/19308/python


Did you manage to get it to work in 2.57?

I was aware of this, and knew it was superior in many ways, but was nevr able to get it to install. (thus my posting at the bottom of his Blog page)

Also, there is newer code further down the page embedded in the blog.


Yes working in 2.57b 32 bit windows version
However i did have a problem at first but when going to the pasteall.org link but then found if i hit the copy to clipboard buttion near the top right, opend notepad and pasted it and saved as edge_tools.py it worked.
For some reason if i copy'd the code by highlighting and right click copy it would not work, ill try to upload my script and post a link here hoply.
Last edited by steven shearing on Mon Jun 20, 2011 10:42 pm, edited 1 time in total.

steven shearing
Posts: 15
Joined: Fri Jun 10, 2011 9:40 pm
Location: Dagenham

Postby steven shearing » Mon Jun 20, 2011 10:24 pm

Ok try this download link
http://www.mediafire.com/?16babrllmmmtoxn
you have to extract the file as i could not upload it unzip'd, after extracting copy to addon folder or use interface and imstall from that feature.
Good Luck :P

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Tue Jun 21, 2011 11:49 pm

Got it to work..

You were right, there was a difference between cut&pasting and using the 'copy to clipboard' button. Cut&pasting adds spaces to the beginning of each line which garfs up python.

Latest revision of the code is... http://www.pasteall.org/19511/python

steven shearing
Posts: 15
Joined: Fri Jun 10, 2011 9:40 pm
Location: Dagenham

Postby steven shearing » Thu Jun 23, 2011 5:46 pm

Tehrasha wrote:Got it to work..

You were right, there was a difference between cut&pasting and using the 'copy to clipboard' button. Cut&pasting adds spaces to the beginning of each line which garfs up python.

Latest revision of the code is... http://www.pasteall.org/19511/python


Thanks great to know that togther we found 2 addons to bevel ;)

steven shearing
Posts: 15
Joined: Fri Jun 10, 2011 9:40 pm
Location: Dagenham

Postby steven shearing » Sun Jun 26, 2011 5:05 pm

Found that bevel weights is in fact in blender 2.57b+
Bring up the tool shelf with T and under mesh options you will see edge select mode, change it to tag bevel and then simply select the edges you wish to bevel by control clicking them with right mouse.
That adds a bevel weight to edges. with no need for addons. ;)

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Mon Jun 27, 2011 1:31 am

I guess I do not understand what that is supposed to do...

Does that wok in conjunction with the bevel modifier?

If so, I think I will keep using the addon. (at least till BMesh is rolled in)

steven shearing
Posts: 15
Joined: Fri Jun 10, 2011 9:40 pm
Location: Dagenham

Postby steven shearing » Mon Jun 27, 2011 9:17 pm

Tehrasha wrote:I guess I do not understand what that is supposed to do...

Does that wok in conjunction with the bevel modifier?

If so, I think I will keep using the addon. (at least till BMesh is rolled in)
#

basicly it just adds a bevel weight to a edge, its still better to use a addon as you can select a bunch of edges and then appy making it much faster.
yes it works with bevel modifier.


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