Previous Thread  Next Thread

chat icon Web plugin

zeben

Posted: Mon Dec 01, 2008 12:41 pm
Joined: 01 Dec 2008
Posts: 2
I would like to know if exists some web plug-in for blender. If it exists, is it update for new browsers?. It is possible my enterprise could work in the development of this plug-in.

thanks before hand
_________________
Zeben Pérez
Shidix Technologies
Reply with quote


jesterKing

Posted: Tue Dec 02, 2008 12:47 am
Joined: 18 Oct 2002
Posts: 1851
There is now work being conducted on the webplugin in this branch: https://svn.blender.org/svnroot/bf-blender/branches/web-plugin/

Currently it is focused on ActiveX version of the plugin. Please see the commit log mailing list for the most recent commit messages for the branch, or through the webinterface here: https://projects.blender.org/plugins/scmsvn/viewcvs.php/branches/web-plugin/?root=bf-blender (note: requires registration and login).

/Nathan
_________________
Planet Blender | BlenderStorm | #blender.fi | Letwory Interactive
Reply with quote


zeben

Posted: Wed Dec 03, 2008 12:56 pm
Joined: 01 Dec 2008
Posts: 2
Ok, thank you for your answer. I will check the link for get information about ActiveX version.

jesterKing wrote:
There is now work being conducted on the webplugin in this branch: https://svn.blender.org/svnroot/bf-blender/branches/web-plugin/

Currently it is focused on ActiveX version of the plugin. Please see the commit log mailing list for the most recent commit messages for the branch, or through the webinterface here: https://projects.blender.org/plugins/scmsvn/viewcvs.php/branches/web-plugin/?root=bf-blender (note: requires registration and login).

/Nathan

_________________
Zeben Pérez
Shidix Technologies
Reply with quote


charlescearl

Posted: Sun Jan 11, 2009 3:06 pm
Joined: 22 Dec 2008
Posts: 2
As a followup, I'm considering development of a cloud-backed blender....e.g. interface is web-based, rendering etc. happens on remote servers. I've done some of the backend work. Do you see any interest in something like this?
Reply with quote


sarcoex

Posted: Mon Oct 10, 2011 3:17 pm
Joined: 10 Oct 2011
Posts: 2
I have been developing a simple software for blender which shares render jobs between clients. (80 frames = 40 frames each). The clients connects to a master to get the jobs/frames to render. Currently the job doesn't start until all nodes have connected. It is still in alpha stage though (v.0.0.3a). It also supports uploading data to a mysql server database.

Link to the project is here (open source):
http://code.google.com/p/sarco-bwi/
Reply with quote


llba..

Posted: Tue Oct 11, 2011 12:05 pm
Joined: 11 Oct 2011
Posts: 1
@sarcoex i not sure if i understand what you are doing. I would like to know if you are using blender to render the jobs?. in case that you are using blender, are you using it as a server?, is always running? dont you have memory leaks problems?.

Thanks in advance.
Reply with quote


sarcoex

Posted: Wed Oct 12, 2011 5:51 pm
Joined: 10 Oct 2011
Posts: 2
llba.. wrote:
@sarcoex i not sure if i understand what you are doing. I would like to know if you are using blender to render the jobs?. in case that you are using blender, are you using it as a server?, is always running? dont you have memory leaks problems?.

Thanks in advance.


Blender is being used only to render (through command-line). The clients then reads the blender's output and sends the data to the master. And blender is only running during the actual rendering process. And I haven't come across any memory leaks yet. Though I must admit, I haven't tested in full scale. I have only tested it with 1 master with 4 clients (max). The master waits for all clients to have connected then distribute the work evenly, when each client has gotten the job, it launches the Blender executable through command-line. I have done it this way to make sure that computers (clients) that are running a GNU/Linux OS without an X-server can still render. Smile
I started to program this software as a hobby project to learn more about clusters and distributed rendering, and because I couldn't get heartbeat to work with Blender. Smile
Reply with quote


 
Jump to:  
Powered by phpBB © 2001, 2005 phpBB Group