how fo i export to md2 from blender 2.5.7?

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umen
Posts: 8
Joined: Tue Jun 21, 2011 8:25 am

how fo i export to md2 from blender 2.5.7?

Postby umen » Tue Jun 21, 2011 8:35 am

Hello all
im new to blender ( not to 3d ) i want to export to md2 format that support
animation and textures . from looking on the net i didn't something that is build in only scripts that are broken .
what is the best way to export to md2 format?

steven shearing
Posts: 15
Joined: Fri Jun 10, 2011 9:40 pm
Location: Dagenham

Postby steven shearing » Tue Jun 21, 2011 1:14 pm

My self when exporting models i find it best to export them as a .obj file because many other software even photoshop is able to read that format.
Obj format can also can store Texture coordinates.

As for exporting animation its not really something ive had to do before but im aware that the .fbx format can export bones and animations. Tested this myself a while back when i use to use 3d max, the format is wonderfull and can store all the information you need.

I recommend you give both formats a try and check the import formats on which ever software you are exporting to.

umen
Posts: 8
Joined: Tue Jun 21, 2011 8:25 am

i need it for opengl

Postby umen » Tue Jun 21, 2011 2:00 pm

and the easy way to use in opengl from what i see it md2
or at list what is good converter from 3ds to md2

steven shearing
Posts: 15
Joined: Fri Jun 10, 2011 9:40 pm
Location: Dagenham

Re: i need it for opengl

Postby steven shearing » Tue Jun 21, 2011 3:40 pm

umen wrote:and the easy way to use in opengl from what i see it md2
or at list what is good converter from 3ds to md2


If you must use the md2 format then download blender 2.49 as it can export the old md2 format. Must warn you doe the interface is different to the lastest 2.5 builds which at the time put many artist off blender such as my self.

Also you should check up about md5 as i belive its a more up to date version of md2, i could be wrong but Blender 2.5 can export md5.
Md2 was created in 1997 for a game called quake 2 its very out dated.
This link may help http://tfc.duke.free.fr/coding/md2-specs-en.html

But do rember that .obj format is basicly the Industry standard, you will find that mostly all 3D apps will support that format.

Which program are you exporting too ? this could help me find a better answer for you ;)

umen
Posts: 8
Joined: Tue Jun 21, 2011 8:25 am

well obj format dosnt support animation i need it for opengl

Postby umen » Wed Jun 22, 2011 6:29 am

so basically i can export to 3ds for animation
Thanks


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