I am trying to have an object in the game engine be partially transparent. For this, I am using z transparency. When I press "p" and run the game engine, everything works fine, and the transparency works.
However, when I save it as a runtime executable file, the z transparency does not work. It is clear that this is the problem, because I can save two different runtime executables, one with z-transparency and one without z-transparency, and the one without z-transparency does not show up.
Multi Texture? GLSL?
2.4 ?- 2.5?
Anyway, "transparency" is set with an image texture with alpha channel, enabling the different settings depending of which Blender version and "technology" !
Thanks for the reply, OTO!
I'm using GLSL, with blender 2.58. I'm running blender on a windows 7 64 bit computer as well.
What do you mean by "enabling different settings"?