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chat icon Z transparency in game engine using a runtime EXE file

lightstream22

Posted: Fri Aug 19, 2011 9:57 pm
Joined: 15 Aug 2011
Posts: 7
Hello,

I am trying to have an object in the game engine be partially transparent. For this, I am using z transparency. When I press "p" and run the game engine, everything works fine, and the transparency works.

However, when I save it as a runtime executable file, the z transparency does not work. It is clear that this is the problem, because I can save two different runtime executables, one with z-transparency and one without z-transparency, and the one without z-transparency does not show up.

Any ideas/suggestions?
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OTO

Posted: Sat Aug 20, 2011 8:13 pm
Joined: 16 Oct 2002
Posts: 426
Hello
Multi Texture? GLSL?
2.4 ?- 2.5?
Anyway, "transparency" is set with an image texture with alpha channel, enabling the different settings depending of which Blender version and "technology" !
Bye
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lightstream22

Posted: Mon Aug 22, 2011 5:44 pm
Joined: 15 Aug 2011
Posts: 7
Thanks for the reply, OTO!

I'm using GLSL, with blender 2.58. I'm running blender on a windows 7 64 bit computer as well.

What do you mean by "enabling different settings"?
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