Posted: Mon Sep 01, 2003 4:28 pm
Joined: 15 Oct 2002
Posts: 527
Post here ideas for what you'd like to see happen!
Like master classes, debugging tips, 3d coding in general, etc.
Posted: Tue Sep 02, 2003 4:34 pm
Joined: 15 Oct 2002
Posts: 527
Hah, the Yafray team reacted.
So: a coders session (Yafray & integration) and a masterclass for artists!
Posted: Wed Sep 03, 2003 7:08 am
Joined: 31 Jul 2003
Posts: 413
how about recording some videos and puting them on the web. what ild like to see is some classes on python, and gamelogic, get people using them.
Posted: Wed Sep 03, 2003 6:56 pm
I'd trade in a introduction into the use of blender for an introduction to the code.
Posted: Wed Sep 10, 2003 1:32 pm
Joined: 15 Oct 2002
Posts: 527
Yep. We have a digital camera there. Half of the presentations will be be streamed live, and later available at the site for download.
Posted: Sun Sep 21, 2003 10:02 pm
Joined: 16 Oct 2002
Posts: 1177
Better sound than last year?
Martin
_________________
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Posted: Sat Sep 27, 2003 7:05 pm
Joined: 15 Oct 2002
Posts: 527
At the subscription form I've updated a tentative program... monday or tuesday more news.
Posted: Fri Oct 24, 2003 3:51 pm
Joined: 24 Oct 2003
Posts: 11
Hello,
would it be possible to have more info about which day which discussion is going to be held?
I would like to be prepared (kinda look around what is to be found on the specific subjects) when I come along on saturday, but I don't know what will be done on saturday and sunday. Would it be possible to clear that a bit more up please?
Thanks
Posted: Sun Jul 11, 2004 10:46 am
Joined: 03 Jul 2004
Posts: 25
talking about a good new architecture for blender 3. doing some brainstorming for blender 3.
Posted: Mon Aug 23, 2004 11:27 pm
Joined: 23 Aug 2004
Posts: 1
Hey,
Is there any news regarding the program?
I was hoping for a session about crystal space and blender game creation.
Ferry
Posted: Thu Aug 26, 2004 10:10 pm
Joined: 15 Oct 2002
Posts: 164
I'd like to see a workshop about setting up, managing and using a renderfarm for distributed rendering of animations (not distributing the rendering of a single still image)
My proposal is to bring along the components for a small farm to the conference:
- 5 Slim P IV 2,8GHz with 512MB each
- a tiny switch
- all the needed cables
I'd just need to know if this is of any interest.
Posted: Fri Aug 27, 2004 2:22 pm
Joined: 13 Oct 2002
Posts: 939
bertram if your on a unix/linux/osX platform you have a couple
of options. (You could setup openmosix) then its just
a matter of running blender -b -w -a -s(startframe) -e(endframe) yourfile.blend
X number of times. (So if you had 5 machines and wanted 500 frames.
First one does 0-100 second 1-200, etc...)
If you don't want to setup open mosix you could do the same
thing using rsh/ssh (just make sure the blend is on all of the machines)
I'd be glad to help you out setting any of the above up. Just drop me a note...
There is also this python script:(Not sure if it works on windows but probably does as well)
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=4290&highlight=renderfarm
On the windows side There was a program called bob that did a renderfarm sort of thing if I remember right.
Posted: Mon Aug 30, 2004 12:51 pm
Joined: 15 Oct 2002
Posts: 164
The problem with openmosix is the manual distribution of segments. That's what I also may do via distributing over the network by "PC Anywhere"-like remote-administation-tools.
Blender renderdaemon was not working for me. There doesn't seem to be any more development in progress and there's no forum. (Probably I'm blind, but these were my results).
There are several more efforts like Nitrox which doesn't work very well (for me again,... It kept on skipping segments and I couldn't find out why!)
At the moment Renderd seemed to be the best approach. As I've said, it unfortunately didn't work as expected.
That's the reason why I offered to bring the named stuff to the conference. I guess some other people have similar problems. Don't they? So we could try and err and write some docs and howtos...
BTW: SirDude, thank you for your offer. Will you attend to the conference im Amsterdam?
Posted: Mon Aug 30, 2004 1:12 pm
Joined: 13 Oct 2002
Posts: 939
It looks like I just might be there...
I've submitted a talk and if I'm accepted I will
If not I'll probably hold off for another year.
If I'm there though I'd be glad to help you get things
working.
Posted: Mon Aug 30, 2004 2:26 pm
Joined: 11 Jun 2003
Posts: 137
@SirDude and bertram:
the method you pointed out SirDude is no real solution, nor pcanywhere. the aim should be a real renderdaemon... or we take another renderer that supports network rendering. I'm really interessted in this topic, cuz I had the possibility to run a 250-machines renderfarm. but they took 3dmax, cuz blenders network renderer is very basic/not even running.