Patch to remove Hard Vert and Face limit

Blender's renderer and external renderer export

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rwenzlaff
Posts: 31
Joined: Wed Oct 23, 2002 2:26 pm

Patch to remove Hard Vert and Face limit

Postby rwenzlaff » Wed Sep 03, 2003 5:07 am

Anyone interested in testing this out, please do.

http://www.soylent-green.com/MaxVert.patch

I based the size of the vert and face render data tables on G.totvert and G.totface (after some work to make sure it's the right number....).

Let me know how it works on your biggest nightmare scenes....

EDIT: WARNING, Ton pointed out a flaw with my method, see below...

Det. Thorn
Last edited by rwenzlaff on Wed Sep 03, 2003 11:48 pm, edited 2 times in total.

rwenzlaff
Posts: 31
Joined: Wed Oct 23, 2002 2:26 pm

Changed files for those who don't "patch"

Postby rwenzlaff » Wed Sep 03, 2003 2:44 pm


rwenzlaff
Posts: 31
Joined: Wed Oct 23, 2002 2:26 pm

Not recommended....

Postby rwenzlaff » Wed Sep 03, 2003 11:51 pm

Ton pointed out a big flaw in my method. The G.totface and G.totvert counters I used to size the vert and face lists, really only show the faces and verts in the current 3D window. If you have some other window active and try to render, this will probably crash.

/me hangs head

Det. Thorn

alltaken
Posts: 127
Joined: Mon Oct 14, 2002 7:08 am

Postby alltaken » Thu Sep 04, 2003 6:49 am

excuse me, is it possible i get a binary for Linux, or windows of the altered version.

the thing is i have spent about 10 hours trying to compile and trying to install Nvidia drivers (which i think have the GLX libary on them).

but to no avail

i have Soooooo much university work to do that this time is really costing me grades.

so it would be SUPER appreciated (even more than it already is coz this is awsome) if i could get a compiled version ;)


Alltaken :D :D :D :D :D :D :D


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