Logic nodes as AI

An open space where people who use Blender in an academic environment can share progress and the typical problems and needs of academic environments.

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BluePrintRandom
Posts: 10
Joined: Tue Jan 15, 2013 7:37 pm
Location: United States

Logic nodes as AI

Postby BluePrintRandom » Mon Jun 10, 2013 4:26 pm

Proposal: True AI from Blender Logic

Requirements: C++ / C coder

Use randomness seeds to populate a 2d or 3d node structure,
define goals, like touch object with property "Water",

when a behavior fulfills a goal, save its randomness seed,

The items used to populate the nodes are like "memories"
but are logic node configurations, some with variables that are set when the node is initiated, randomly or based on a link....

"Small Node AI"
http://www.youtube.com/watch?v=H3lEgMqm1eg
3d logic -
http://www.pasteall.org/blend/22030

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