| erlebach wrote: |
| I would like to access the bounding box of an object accessible from the game engine. Of course, I could calculate it by running through the list of vertices. However, this object obviously knows its dimensions, so there should be a way to access bpy information from within the game engine, while the game is running. Is this actually possible? There is very little discussion on this topic. If not possible, what is it that prevents this from being implemented? Thanks.
Gordon Erlebacher |