| Code: |
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from Blender import * print "Running..." #Pull in the selected object information... Selected_Objects=Object.GetSelected() Number_Of_Selected_Objects=len(Selected_Objects) #If the user has selected some objects, get to work .... if Number_Of_Selected_Objects>0: #The user has selected something! for Working_Object in Selected_Objects: #Scan through each of the objects available, grab the object in question #If its a usable type ... if Working_Object.data==None: print "Axis"+str(Working_Object) #<<< problem!?! >>> else: #No work to do, exit! print "Nothing selected!." |
| Code: |
| from Blender import *
import Blender210 import string print "Running..." #Pull in the selected object information... Selected_Objects=Object.GetSelected() Number_Of_Selected_Objects=len(Selected_Objects) #If the user has selected some objects, get to work .... if Number_Of_Selected_Objects>0: #The user has selected something! for Working_Object in Selected_Objects: #Scan through each of the objects available, grab the object in question #If its a usable type ... if Blender210.isMesh(Working_Object.name): print "mesh" print "Axis"+str(Working_Object) else: print "somethingelse" else: #No work to do, exit! print "Nothing selected!." |
| Code: |
| from Blender import *
Selected_Objects=Object.GetSelected() Number_Of_Selected_Objects=len(Selected_Objects) if Number_Of_Selected_Objects>0: for Working_Object in Selected_Objects: print "-- "+Working_Object.getType() else: print "Nothing selected!." |