Bones over-stretching during face-rig.

Animation tools, character animation, non linear animation

Moderators: jesterKing, stiv

Krist Silvershade
Posts: 2
Joined: Thu Nov 03, 2011 9:41 pm

Bones over-stretching during face-rig.

Postby Krist Silvershade » Thu Nov 03, 2011 9:50 pm

O.K, first off, I'm entirely new at face-rigging, so if this is a newb question, I'm sorry.

I'm following this tutorial here: Blender 2.4 Face Rigging Tutorial using Blender 2.6

I got 15 minutes into the tutorial, the part where you're setting stretch-to modifiers from the skeleton to the control bones. Blender 2.6 doesn't let you set bones as the target of stretch to, but that didn't stop me; I just replaced the control bones with control cubes*. This is where the problem comes in.

All the bones stretch fine when the control cube is moved EXCEPT for the endpoint of the far-left bone (see pic)

Image

Any help as to what to do to fix it?




* I know it would have been better practice to use Empties, but I like somthing a little more visible when I'm learning somthing the first time.

Krist Silvershade
Posts: 2
Joined: Thu Nov 03, 2011 9:41 pm

Postby Krist Silvershade » Mon Nov 07, 2011 10:02 pm

Went to /3/ and got an answer in minutes.

If the mods want you can delete this thread or whatever.

Thanks.


Return to “Animation”

Who is online

Users browsing this forum: No registered users and 2 guests