O.K, first off, I'm entirely new at face-rigging, so if this is a newb question, I'm sorry.
I'm following this tutorial here: Blender 2.4 Face Rigging Tutorial using Blender 2.6
I got 15 minutes into the tutorial, the part where you're setting stretch-to modifiers from the skeleton to the control bones. Blender 2.6 doesn't let you set bones as the target of stretch to, but that didn't stop me; I just replaced the control bones with control cubes*. This is where the problem comes in.
All the bones stretch fine when the control cube is moved EXCEPT for the endpoint of the far-left bone (see pic)
Any help as to what to do to fix it?
* I know it would have been better practice to use Empties, but I like somthing a little more visible when I'm learning somthing the first time.
Animation tools, character animation, non linear animation
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