Posted: Mon Sep 15, 2003 3:04 pm
Joined: 28 Oct 2002
Posts: 17
Hi,
Anybody faced problems reading Uncompressed AVI to Blender ? How it occurs here is mainly messed image in NLA Editor view. Like there would be 4 side by side frames with really weird color handling.
Thanks for info,
-Mika
Posted: Mon Sep 15, 2003 9:50 pm
Joined: 16 Oct 2002
Posts: 1520
I haven't had any problems
can you make a small version of that avi with the same problems, and upload it somewhere so that we can see?
(or even upload a screenshot)
Posted: Wed Sep 17, 2003 9:49 pm
Joined: 28 Oct 2002
Posts: 17
Hi,
First I hope this really is Uncompressed AVI, like I claim it to be. Anyways I have MainActor video editor which I used to create this.
First a screenshot
http://tols17.oulu.fi/~unicorn/packages/example.jpg
And the AVI (not so small 3M)
http://tols17.oulu.fi/~unicorn/packages/example.avi
I hope this helps,
-Mika
Posted: Thu Sep 25, 2003 5:41 pm
Joined: 14 Oct 2002
Posts: 109
Hey Mika !
Your avi contains an alpha channel, but Blender only handles
avi files without alpha channel (24 bit).
That's why Blender is giving you a disturbed image...
Regards,
Rob
Posted: Fri Sep 26, 2003 2:19 pm
Joined: 28 Oct 2002
Posts: 17
Hi,
Thank you very much !!!
Indeed ! I didn't notice that bloody ALPHA channel there. Do you think Blender will support RGB + Alpha someday or should I start bugging MainConcept to add channel handling to export functions ?
Thank you very much,
-Mika
Posted: Fri Sep 26, 2003 4:12 pm
Joined: 14 Oct 2002
Posts: 109
| mikasaari wrote: |
Do you think Blender will support RGB + Alpha someday or should I start bugging MainConcept to add channel handling to export functions ?
|
Hmm, until now i was convinced AVI's didn't contain an alpha channel.
I can't make any promises, but I'll have a look at the code....
*update*
This is yucky code, and behaves entirely different for Windows as it does for other platforms.
Best option is to bug MainConcept... even if i wanted to sort this out, I might only be able to
fix it for Windows. Sorry Mika.
Rob