2.60a - spacepilot pro not working

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speedyexe
Posts: 15
Joined: Mon Oct 10, 2011 3:24 pm

2.60a - spacepilot pro not working

Postby speedyexe » Fri Oct 28, 2011 12:14 pm

2.60a - spacepilot pro not working
help :D left right and up and down its not working ;(

stiv
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Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Fri Oct 28, 2011 2:06 pm

Did you start the spacenav daemon?

speedyexe
Posts: 15
Joined: Mon Oct 10, 2011 3:24 pm

Postby speedyexe » Fri Oct 28, 2011 2:52 pm

i have latest drivers what do you mean by deamon? its working with rotation and stuff but not with 2d left right up down, i need to use shift and middle mouse for that (in 3ds max working perfectly...)

stiv
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Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Fri Oct 28, 2011 3:03 pm

Are you running the spacenav driver? (or the one from 3dconnexion?)

http://spacenav.sourceforge.net/

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Fri Oct 28, 2011 6:51 pm

Currently you must hold down 'shift' to move up/dn/lf/rt.

The current 3d Mouse support is very rudimentary and Mike Erwin is working on refining it.

Items being worked on include:

1) translation without keyboard modifier (forward/back/left/right/up/down without shift)
2) center of rotation around selection
3) button support for devices other than the Space Navigator which only has 2.

speedyexe
Posts: 15
Joined: Mon Oct 10, 2011 3:24 pm

Postby speedyexe » Fri Oct 28, 2011 9:54 pm

im using 3dconnexion

stiv the spacenav are better?

Tehrasha thx for respond where possibly it will came up and running?
(what are the time frames?, one week,one month,one year...?)

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Fri Oct 28, 2011 11:18 pm

speedyexe wrote:im using 3dconnexion

stiv the spacenav are better?

Tehrasha thx for respond where possibly it will came up and running?
(what are the time frames?, one week,one month,one year...?)


The spacenav driver, while a windows version does exist, is mainly an open source driver for spacemice under linux. You can even use the 'obsolete' serial spacemice with linux + spacenav.

As for a time frame, I have no idea. All I know is that those items were brought to his attention, and he said that he was working on them.

He posted this, just earlier today when asked about reversing the zoom axis for NDOF devices..

I'm still interested in this, and had planned to work on this sort of stuff once 2.60 was out and things settled down. Thanks for reminding me what to fix first!


So it looks like he was waiting for the Blender API to stabilize before investing a lot of time tweaking his code. This is good news!

speedyexe
Posts: 15
Joined: Mon Oct 10, 2011 3:24 pm

Postby speedyexe » Tue Nov 01, 2011 11:14 pm

hey also boolean is not working good in new 2.60a version, in 2,49b ver its working but in 2,60 there are holes after using difference in boolean...
where to report that error? is blender have that kind of build in aplication to report stuff for fixing (to make it better and better?) if its working in 2,49 why its not working in 2,60 :(

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Tue Nov 01, 2011 11:52 pm

speedyexe wrote:hey also boolean is not working good in new 2.60a version, in 2,49b ver its working but in 2,60 there are holes after using difference in boolean...


Example? I have not seen it leave holes in solid forms using boolean diff.

where to report that error? is blender have that kind of build in aplication to report stuff for fixing (to make it better and better?) if its working in 2,49 why its not working in 2,60 :(


Blender 2.5x+ is a complete overhaul of Blender. That is why many features that were in 2.4x are not fully implemented yet.

To report bugs, use the BugTracker.


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