HI there.
Does any one know how to get the position of a vertex in a mesh "after" a modifier calculation? Im writing an exporter for a renderer and i would like to get the position without having to "apply" the modifier.
Cheers
fxjeane
Did you ever get this figured out? I'm trying to do a similar thing, but with armatures.
Yeah, the trick was to make a snapshot of the mesh before the render and deleting it once done.
# create a snapshot of the "RENDER" mesh
self.meshdata = mesh.to_mesh(scene,True,'RENDER')
# delete the snapshot data
bpy.data.meshes.remove(self.meshdata)
Hope this helps